3forcedDiffuse[]={0,0,0,0};
5specular[]={2.5,1.25,0.2,1};
11 texture="dz\weapons\ammunition\data\40mm_grenade_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(0,1,1,1)";
59 texture="dz\weapons\ammunition\data\40mm_grenade_hedp_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.6366,2.7834)";
76 texture="dz\data\data\env_roughness_co.paa";