1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.625,0.625,0.625,1};
11 texture="dz\weapons\ammunition\data\40mm_grenade_nohq.paa";
23 texture="#(argb,8,8,3)color(0.894118,0.388235,0.388235,1.0,co)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(0,1,1,1)";
59 texture="dz\weapons\ammunition\data\40mm_grenade_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.46,0.39)";
76 texture="dz\data\data\env_roughness_co.paa";