3forcedDiffuse[]={0,0,0,0};
5specular[]={0.60000002,0.377931,0.18000001,1};
11 texture="dz\weapons\projectiles\data\5_56_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0)";
35 texture="#(argb,8,8,3)color(0,0,0,0)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\projectiles\data\5_56_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.66,1.0)";
76 texture="dz\data\data\env_land_co.paa";