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a_fuelstation_build_lod3_default.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,0};
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specularPower=0;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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class StageTI
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{
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texture="dz\structures\specific\fuelstation\data\a_fuelstation_build_lod3_co.paa";
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};
P:
DZ
structures
specific
fuelstation
data
a_fuelstation_build_lod3_default.rvmat
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1.12.0