Dayz Explorer CPP 1.28.160049
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a_municipaloffice_metal_roof01.rvmat
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1uvSource="tex";
2class uvTransform
3{
4 aside[]={10,0,0};
5 up[]={0,10,0};
6 dir[]={0,0,0};
7 pos[]={0,0,0};
8};
9ambient[]={1,1,1,1};
10diffuse[]={1,1,1,1};
11forcedDiffuse[]={0,0,0,0};
12emmisive[]={0,0,0,1};
13specular[]={0.61400002,0.63999999,0.68300003,1};
14specularPower=71.900002;
15PixelShaderID="Super";
16VertexShaderID="Super";
17class Stage0
18{
19 texture="dz\structures\data\metal\metal_plates4_dirty_co.paa";
20 uvSource="tex";
21};
22class Stage1
23{
24 texture="dz\structures\data\metal\metal_plates4_dirty_nohq.paa";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage2
35{
36 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
37 uvSource="tex1";
38 class uvTransform
39 {
40 aside[]={20,0,0};
41 up[]={0,20,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};
46class Stage3
47{
48 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,0};
55 pos[]={0,0,0};
56 };
57};
58class Stage4
59{
60 texture="dz\structures\residential\offices\data\a_municipaloffice_as.paa";
61 uvSource="tex1";
62 class uvTransform
63 {
64 aside[]={1,0,0};
65 up[]={0,1,0};
66 dir[]={0,0,0};
67 pos[]={0,0,0};
68 };
69};
70class Stage5
71{
72 texture="dz\structures\data\metal\metal_plates4_dirty_smdi.paa";
73 uvSource="tex";
74 class uvTransform
75 {
76 aside[]={1,0,0};
77 up[]={0,1,0};
78 dir[]={0,0,0};
79 pos[]={0,0,0};
80 };
81};
82class Stage6
83{
84 texture="#(ai,32,128,1)fresnel(3.4,0.3)";
85 uvSource="tex";
86 class uvTransform
87 {
88 aside[]={1,0,0};
89 up[]={0,1,0};
90 dir[]={0,0,0};
91 pos[]={0,0,0};
92 };
93};
94class Stage7
95{
96 texture="dz\data\data\env_co.paa";
97 uvSource="tex";
98 class uvTransform
99 {
100 aside[]={1,0,0};
101 up[]={0,1,0};
102 dir[]={0,0,0};
103 pos[]={0,0,0};
104 };
105};