1ambient[]={1,1,1,0.69999999};
2diffuse[]={1,1,1,0.69999999};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.80000001,0.80000001,0.80000001,1};
6specularPower=72.599998;
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\wrecks\vehicles\data\abandonedbulldozerchrome_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(9.69,9.62)";
83 texture="dz\data\data\env_land_co.paa";