3forcedDiffuse[]={0,0,0,0};
5specular[]={0.14,0.14,0.14,1};
11 texture="dz\structures\wrecks\vehicles\data\abandonedbulldozertrack_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures\wrecks\vehicles\data\abandonedbulldozertrack_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.26,1.33)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";