1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.15000001,0.15000001,0.15000001,1};
11 texture="dz\structures_bliss\data\accessories\addon_05_accessories_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\structures_bliss\data\commercial\addon_05_mc.paa";
47 texture="dz\structures_bliss\data\commercial\addon_05_as.paa";
59 texture="#(argb,8,8,3)color(1,0,1,0,SMDI)";
71 texture="#(ai,64,64,1)fresnel(2.3,1.7)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";