1ambient[]={0.597,0.597,0.597,1};
2diffuse[]={0.597,0.597,0.597,1};
3forcedDiffuse[]={0.15099999,0.15099999,0.15099999,1};
5specular[]={0.14647099,0.14647099,0.103333,1.05};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
23 texture="#(argb,8,8,3)color(1,1,1,1)";