1ambient[]={0.80000001,0.80000001,0.80000001,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.32499999,0.237,0.2,1};
11 texture="dz\weapons\attachments\data\akm_wood_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,DT)";
35 texture="dz\weapons\data\weapons_destruct_wood_mc.paa";
39 aside[]={2,0.15000001,0};
40 up[]={-0.15000001,2,0};
42 pos[]={0.69999999,0.1,0};
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\attachments\data\akm_wood_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.8,0.7)";
76 texture="dz\data\data\env_land_co.paa";