Dayz Explorer CPP 1.28.160049
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config.cpp
Go to the documentation of this file.
1class CfgPatches
2{
3 class DZ_Animals_lepus_europaeus
4 {
5 units[]=
6 {
7 "Animal_LepusEuropaeus"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Animals"
14 };
15 };
16};
17class CfgVehicles
18{
19 class AnimalBase;
20 class Animal_LepusEuropaeus: AnimalBase
21 {
22 simulation="dayzanimal";
23 scope=2;
24 model="\DZ\animals\lepus_europaeus\lepus_europaeus.p3d";
25 displayName="$STR_CfgVehicles_Animal_LepusEuropaeus0";
26 descriptionShort="$STR_CfgVehicles_Animal_LepusEuropaeus1";
27 aiAgentTemplate="AmbientLife_Lepus_Europaeus";
28 class DamageSystem
29 {
30 class GlobalHealth
31 {
32 class Health
33 {
34 hitpoints=25;
35 healthLevels[]=
36 {
37
38 {
39 1,
40 {}
41 },
42
43 {
44 0.69999999,
45 {}
46 },
47
48 {
49 0.5,
50 {}
51 },
52
53 {
54 0.30000001,
55 {}
56 },
57
58 {
59 0,
60 {}
61 }
62 };
63 };
64 class Blood
65 {
66 hitpoints=5000;
67 };
68 class Shock
69 {
70 hitpoints=100;
71 };
72 };
73 };
74 class Skinning
75 {
76 class ObtainedSteaks
77 {
78 item="RabbitLegMeat";
79 count=2;
80 quantityMinMaxCoef[]={0.75,1};
81 };
82 class ObtainedPelt
83 {
84 item="RabbitPelt";
85 count=1;
86 quantityCoef=1;
87 transferToolDamageCoef=1;
88 };
89 class ObtainedLard
90 {
91 item="Lard";
92 count=1;
93 quantityMinMaxCoef[]={0.1,0.2};
94 };
95 class ObtainedBones
96 {
97 item="Bone";
98 count=1;
99 quantityMinMaxCoef[]={0.2,0.30000001};
100 transferToolDamageCoef=1;
101 };
102 class BloodInfectionSettings
103 {
104 class Salmonella
105 {
106 chance=0.40000001;
107 };
108 };
109 };
110 class enfanimsys
111 {
112 meshObject="dz\animals\lepus_europaeus\data\lepus_europaeus_skeleton.xob";
113 graphname="dz\animals\animations\!graph_files\AmbientLife\AmbientLife_Graph.agr";
114 defaultinstance="dz\animals\animations\!graph_files\AmbientLife\LepusEuropaeus_Skeleton_AnimInstance.asi";
115 startnode="Master_SM";
116 skeletonName="lepus_europaeus_skeleton.xob";
117 };
118 class AnimEvents
119 {
120 class Steps
121 {
122 class Walk1
123 {
124 soundLookupTable="PawSmallWalk_LookupTable";
125 noise="WolfStepNoise";
126 effectSet[]=
127 {
128 "WolfStepEffect1",
129 "WolfStepEffect2"
130 };
131 id=1;
132 };
133 class Walk2
134 {
135 soundLookupTable="PawSmallWalk_LookupTable";
136 noise="WolfStepNoise";
137 effectSet[]=
138 {
139 "WolfStepEffect1",
140 "WolfStepEffect2"
141 };
142 id=2;
143 };
144 class Walk3
145 {
146 soundLookupTable="PawSmallWalk_LookupTable";
147 noise="WolfStepNoise";
148 effectSet[]=
149 {
150 "WolfStepEffect1",
151 "WolfStepEffect2"
152 };
153 id=3;
154 };
155 class Walk4
156 {
157 soundLookupTable="PawSmallWalk_LookupTable";
158 noise="WolfStepNoise";
159 effectSet[]=
160 {
161 "WolfStepEffect1",
162 "WolfStepEffect2"
163 };
164 id=4;
165 };
166 class Run1
167 {
168 soundLookupTable="PawSmallRun_LookupTable";
169 noise="WolfStepNoise";
170 effectSet[]=
171 {
172 "WolfStepEffect1",
173 "WolfStepEffect2"
174 };
175 id=5;
176 };
177 class Run2
178 {
179 soundLookupTable="PawSmallRun_LookupTable";
180 noise="WolfStepNoise";
181 effectSet[]=
182 {
183 "WolfStepEffect1",
184 "WolfStepEffect2"
185 };
186 id=6;
187 };
188 class Run3
189 {
190 soundLookupTable="PawSmallRun_LookupTable";
191 noise="WolfStepNoise";
192 effectSet[]=
193 {
194 "WolfStepEffect1",
195 "WolfStepEffect2"
196 };
197 id=7;
198 };
199 class Run4
200 {
201 soundLookupTable="PawSmallRun_LookupTable";
202 noise="WolfStepNoise";
203 effectSet[]=
204 {
205 "WolfStepEffect1",
206 "WolfStepEffect2"
207 };
208 id=8;
209 };
210 class Grazing1
211 {
212 soundLookupTable="PawSmallGrazing_LookupTable";
213 noise="WolfStepNoise";
214 effectSet[]=
215 {
216 "WolfStepEffect1",
217 "WolfStepEffect2"
218 };
219 id=9;
220 };
221 class Grazing2
222 {
223 soundLookupTable="PawSmallGrazing_LookupTable";
224 noise="WolfStepNoise";
225 effectSet[]=
226 {
227 "WolfStepEffect1",
228 "WolfStepEffect2"
229 };
230 id=10;
231 };
232 class Bodyfall
233 {
234 soundLookupTable="PawSmallBodyfall_LookupTable";
235 noise="WolfStepNoise";
236 effectSet[]=
237 {
238 "WolfStepEffect1",
239 "WolfStepEffect2"
240 };
241 id=11;
242 };
243 class Settle
244 {
245 soundLookupTable="PawSmallSettle_LookupTable";
246 noise="WolfStepNoise";
247 effectSet[]=
248 {
249 "WolfStepEffect1",
250 "WolfStepEffect2"
251 };
252 id=12;
253 };
254 class Rest2standA
255 {
256 soundLookupTable="PawSmallRest2standA_LookupTable";
257 noise="WolfStepNoise";
258 effectSet[]=
259 {
260 "WolfStepEffect1",
261 "WolfStepEffect2"
262 };
263 id=13;
264 };
265 class Rest2standB
266 {
267 soundLookupTable="PawSmallRest2standB_LookupTable";
268 noise="WolfStepNoise";
269 effectSet[]=
270 {
271 "WolfStepEffect1",
272 "WolfStepEffect2"
273 };
274 id=14;
275 };
276 class Stand2restA
277 {
278 soundLookupTable="PawSmallStand2restA_LookupTable";
279 noise="WolfStepNoise";
280 effectSet[]=
281 {
282 "WolfStepEffect1",
283 "WolfStepEffect2"
284 };
285 id=15;
286 };
287 class Stand2restB
288 {
289 soundLookupTable="PawSmallStand2restB_LookupTable";
290 noise="WolfStepNoise";
291 effectSet[]=
292 {
293 "WolfStepEffect1",
294 "WolfStepEffect2"
295 };
296 id=16;
297 };
298 class Stand2restC
299 {
300 soundLookupTable="PawSmallStand2restC_LookupTable";
301 noise="WolfStepNoise";
302 effectSet[]=
303 {
304 "WolfStepEffect1",
305 "WolfStepEffect2"
306 };
307 id=17;
308 };
309 class Jump
310 {
311 soundLookupTable="PawSmallJump_LookupTable";
312 noise="WolfStepNoise";
313 effectSet[]=
314 {
315 "WolfStepEffect1",
316 "WolfStepEffect2"
317 };
318 id=18;
319 };
320 class Impact
321 {
322 soundLookupTable="PawSmallImpact_LookupTable";
323 noise="WolfStepNoise";
324 effectSet[]=
325 {
326 "WolfStepEffect1",
327 "WolfStepEffect2"
328 };
329 id=19;
330 };
331 };
332 class Sounds
333 {
334 class HareChirp
335 {
336 soundSet="BrownHareIdle_SoundSet";
337 noise="WolfRoarNoise";
338 id=1;
339 };
340 class HareScream
341 {
342 soundSet="BrownHareDeath_SoundSet";
343 noise="WolfRoarNoise";
344 id=2;
345 };
346 class HareSquawk
347 {
348 soundSet="BrownHarePain_SoundSet";
349 noise="WolfRoarNoise";
350 id=3;
351 };
352 };
353 class Damages
354 {
355 class Bite
356 {
357 damage="WolfBiteDamage";
358 id=1;
359 };
360 };
361 };
362 class CommandMoveSettings
363 {
364 useSpeedMapping=1;
365 movementSpeedMapping[]={0,0.25,0.80000001,3,5};
366 };
367 };
368};