Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Animals_ovis_aries_fem
4 {
5 units[]=
6 {
7 "Animal_OvisAriesF"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Animals"
14 };
15 };
16};
17class CfgVehicles
18{
19 class AnimalBase;
20 class Animal_OvisAriesF: AnimalBase
21 {
22 simulation="dayzanimal";
23 scope=2;
24 model="\DZ\animals\ovis_aries_fem\ovis_aries_fem.p3d";
25 displayName="$STR_CfgVehicles_Animal_OvisAriesF0";
26 descriptionShort="$STR_CfgVehicles_Animal_OvisAriesF1";
27 aiAgentTemplate="Herbivores_OvisAries";
28 varTemperatureFreezeTime=6600;
29 varTemperatureThawTime=6600;
30 class DamageSystem
31 {
32 class GlobalHealth
33 {
34 class Health
35 {
36 hitpoints=250;
37 healthLevels[]=
38 {
39
40 {
41 1,
42 {}
43 },
44
45 {
46 0.69999999,
47 {}
48 },
49
50 {
51 0.5,
52 {}
53 },
54
55 {
56 0.30000001,
57 {}
58 },
59
60 {
61 0,
62 {}
63 }
64 };
65 };
66 class Blood
67 {
68 hitpoints=5000;
69 };
70 class Shock
71 {
72 hitpoints=100;
73 };
74 };
75 class DamageZones
76 {
77 class Zone_Head
78 {
79 componentNames[]=
80 {
81 "Zone_Head"
82 };
83 transferToZonesNames[]={};
84 transferToZonesCoefs[]={};
85 fatalInjuryCoef=0.15000001;
86 canBleed=0;
87 class Health
88 {
89 hitpoints=120;
90 transferToGlobalCoef=1;
91 };
92 class Blood: Health
93 {
94 hitpoints=0;
95 };
96 class Shock: Health
97 {
98 hitpoints=0;
99 };
100 };
101 class Zone_Neck: Zone_Head
102 {
103 componentNames[]=
104 {
105 "Zone_Neck"
106 };
107 transferToZonesNames[]=
108 {
109 "Zone_Chest"
110 };
111 transferToZonesCoefs[]={0.2};
112 fatalInjuryCoef=0.050000001;
113 class Health: Health
114 {
115 hitpoints=140;
116 };
117 };
118 class Zone_Chest: Zone_Head
119 {
120 componentNames[]=
121 {
122 "Zone_Chest"
123 };
124 transferToZonesNames[]=
125 {
126 "Zone_Neck",
127 "Zone_Belly"
128 };
129 transferToZonesCoefs[]={0.15000001,0.15000001};
130 fatalInjuryCoef=0.050000001;
131 class Health: Health
132 {
133 hitpoints=150;
134 };
135 };
136 class Zone_Belly: Zone_Head
137 {
138 componentNames[]=
139 {
140 "Zone_Belly"
141 };
142 transferToZonesNames[]=
143 {
144 "Zone_Pelvis",
145 "Zone_Chest"
146 };
147 transferToZonesCoefs[]={0.15000001,0.15000001};
148 fatalInjuryCoef=0.050000001;
149 class Health: Health
150 {
151 hitpoints=150;
152 };
153 };
154 class Zone_Spine: Zone_Head
155 {
156 componentNames[]=
157 {
158 "Zone_Spine"
159 };
160 transferToZonesNames[]=
161 {
162 "Zone_Pelvis",
163 "Zone_Belly",
164 "Zone_Chest"
165 };
166 transferToZonesCoefs[]={0.1,0.1,0.1};
167 fatalInjuryCoef=0.050000001;
168 class Health: Health
169 {
170 hitpoints=120;
171 };
172 };
173 class Zone_Pelvis: Zone_Head
174 {
175 componentNames[]=
176 {
177 "Zone_Pelvis"
178 };
179 transferToZonesNames[]=
180 {
181 "Zone_Spine",
182 "Zone_Belly"
183 };
184 transferToZonesCoefs[]={0.15000001,0.15000001};
185 fatalInjuryCoef=0.050000001;
186 class Health: Health
187 {
188 hitpoints=150;
189 };
190 };
191 class Zone_Legs: Zone_Head
192 {
193 componentNames[]=
194 {
195 "Zone_Legs"
196 };
197 transferToZonesNames[]=
198 {
199 "Zone_Pelvis",
200 "Zone_Belly",
201 "Zone_Chest"
202 };
203 transferToZonesCoefs[]={0.1,0.1,0.1};
204 fatalInjuryCoef=0;
205 class Health: Health
206 {
207 hitpoints=100;
208 };
209 };
210 };
211 };
212 class Skinning
213 {
214 class ObtainedSteaks
215 {
216 item="SheepSteakMeat";
217 count=13;
218 itemZones[]=
219 {
220 "Zone_Chest",
221 "Zone_Belly",
222 "Zone_Pelvis"
223 };
224 countByZone[]={5,3,5};
225 quantityMinMaxCoef[]={0.5,1};
226 };
227 class ObtainedPelt
228 {
229 item="SheepPelt";
230 count=1;
231 itemZones[]=
232 {
233 "Zone_Chest",
234 "Zone_Belly"
235 };
236 quantityCoef=1;
237 transferToolDamageCoef=1;
238 };
239 class ObtainedGuts
240 {
241 item="Guts";
242 count=2;
243 quantityMinMaxCoef[]={0.5,0.80000001};
244 };
245 class ObtainedLard
246 {
247 item="Lard";
248 count=1;
249 quantityMinMaxCoef[]={0.40000001,8};
250 };
251 class ObtainedBones
252 {
253 item="Bone";
254 count=2;
255 quantityMinMaxCoef[]={0.80000001,1};
256 transferToolDamageCoef=1;
257 };
258 class BloodInfectionSettings
259 {
260 class Salmonella
261 {
262 chance=0.40000001;
263 };
264 };
265 };
266 class enfanimsys
267 {
268 meshObject="dz\animals\ovis_aries_fem\data\sheep_and_ram_skeleton.xob";
269 graphname="dz\animals\animations\!graph_files\Herbivores\Herbivores_Graph.agr";
270 defaultinstance="dz\animals\animations\!graph_files\Herbivores\OvisAries_AnimInstance.asi";
271 startnode="Master_GoatAndSheep_SM";
272 skeletonName="ovis_aries_fem_skeleton.xob";
273 };
274 class AnimEvents
275 {
276 class Steps
277 {
278 class Walk1
279 {
280 soundLookupTable="HoofSmallWalk_LookupTable";
281 noise="DeerStepNoise";
282 effectSet[]=
283 {
284 "DeerStepEffect1",
285 "DeerStepEffect2"
286 };
287 id=1;
288 };
289 class Walk2
290 {
291 soundLookupTable="HoofSmallWalk_LookupTable";
292 noise="DeerStepNoise";
293 effectSet[]=
294 {
295 "DeerStepEffect1",
296 "DeerStepEffect2"
297 };
298 id=2;
299 };
300 class Walk3
301 {
302 soundLookupTable="HoofSmallWalk_LookupTable";
303 noise="DeerStepNoise";
304 effectSet[]=
305 {
306 "DeerStepEffect1",
307 "DeerStepEffect2"
308 };
309 id=3;
310 };
311 class Walk4
312 {
313 soundLookupTable="HoofSmallWalk_LookupTable";
314 noise="DeerStepNoise";
315 effectSet[]=
316 {
317 "DeerStepEffect1",
318 "DeerStepEffect2"
319 };
320 id=4;
321 };
322 class Run1
323 {
324 soundLookupTable="HoofSmallRun_LookupTable";
325 noise="DeerStepNoise";
326 effectSet[]=
327 {
328 "DeerStepEffect1",
329 "DeerStepEffect2"
330 };
331 id=5;
332 };
333 class Run2
334 {
335 soundLookupTable="HoofSmallRun_LookupTable";
336 noise="DeerStepNoise";
337 effectSet[]=
338 {
339 "DeerStepEffect1",
340 "DeerStepEffect2"
341 };
342 id=6;
343 };
344 class Run3
345 {
346 soundLookupTable="HoofSmallRun_LookupTable";
347 noise="DeerStepNoise";
348 effectSet[]=
349 {
350 "DeerStepEffect1",
351 "DeerStepEffect2"
352 };
353 id=7;
354 };
355 class Run4
356 {
357 soundLookupTable="HoofSmallRun_LookupTable";
358 noise="DeerStepNoise";
359 effectSet[]=
360 {
361 "DeerStepEffect1",
362 "DeerStepEffect2"
363 };
364 id=8;
365 };
366 class Grazing1
367 {
368 soundLookupTable="HoofSmallGrazing_LookupTable";
369 noise="DeerStepNoise";
370 effectSet[]=
371 {
372 "DeerStepEffect1",
373 "DeerStepEffect2"
374 };
375 id=9;
376 };
377 class Grazing2
378 {
379 soundLookupTable="HoofSmallGrazing_LookupTable";
380 noise="DeerStepNoise";
381 effectSet[]=
382 {
383 "DeerStepEffect1",
384 "DeerStepEffect2"
385 };
386 id=10;
387 };
388 class Bodyfall
389 {
390 soundLookupTable="HoofSmallBodyfall_LookupTable";
391 noise="DeerStepNoise";
392 effectSet[]=
393 {
394 "DeerStepEffect1",
395 "DeerStepEffect2"
396 };
397 id=11;
398 };
399 class Settle
400 {
401 soundLookupTable="HoofSmallSettle_LookupTable";
402 noise="DeerStepNoise";
403 effectSet[]=
404 {
405 "DeerStepEffect1",
406 "DeerStepEffect2"
407 };
408 id=12;
409 };
410 class Rest2standA
411 {
412 soundLookupTable="HoofSmallRest2standA_LookupTable";
413 noise="DeerStepNoise";
414 effectSet[]=
415 {
416 "DeerStepEffect1",
417 "DeerStepEffect2"
418 };
419 id=13;
420 };
421 class Rest2standB
422 {
423 soundLookupTable="HoofSmallRest2standB_LookupTable";
424 noise="DeerStepNoise";
425 effectSet[]=
426 {
427 "DeerStepEffect1",
428 "DeerStepEffect2"
429 };
430 id=14;
431 };
432 class Stand2restA
433 {
434 soundLookupTable="HoofSmallStand2restA_LookupTable";
435 noise="DeerStepNoise";
436 effectSet[]=
437 {
438 "DeerStepEffect1",
439 "DeerStepEffect2"
440 };
441 id=15;
442 };
443 class Stand2restB
444 {
445 soundLookupTable="HoofSmallStand2restB_LookupTable";
446 noise="DeerStepNoise";
447 effectSet[]=
448 {
449 "DeerStepEffect1",
450 "DeerStepEffect2"
451 };
452 id=16;
453 };
454 class Stand2restC
455 {
456 soundLookupTable="HoofSmallStand2restC_LookupTable";
457 noise="DeerStepNoise";
458 effectSet[]=
459 {
460 "DeerStepEffect1",
461 "DeerStepEffect2"
462 };
463 id=17;
464 };
465 class Rub1
466 {
467 soundLookupTable="HoofSmallRub1_LookupTable";
468 noise="DeerStepNoise";
469 effectSet[]=
470 {
471 "DeerStepEffect1",
472 "DeerStepEffect2"
473 };
474 id=18;
475 };
476 class Rub2
477 {
478 soundLookupTable="HoofSmallRub2_LookupTable";
479 noise="DeerStepNoise";
480 effectSet[]=
481 {
482 "DeerStepEffect1",
483 "DeerStepEffect2"
484 };
485 id=19;
486 };
487 };
488 class Sounds
489 {
490 class SheepBleat_A
491 {
492 soundSet="SheepBleat_A_SoundSet";
493 noise="DeerRoarNoise";
494 id=1;
495 };
496 class SheepBleat_B
497 {
498 soundSet="SheepBleat_B_SoundSet";
499 noise="DeerRoarNoise";
500 id=2;
501 };
502 class SheepBleat_C
503 {
504 soundSet="SheepBleat_C_SoundSet";
505 noise="DeerRoarNoise";
506 id=3;
507 };
508 class SheepBleat_D
509 {
510 soundSet="SheepBleat_D_SoundSet";
511 noise="DeerRoarNoise";
512 id=4;
513 };
514 class SheepBleat_E
515 {
516 soundSet="SheepBleat_E_SoundSet";
517 noise="DeerRoarNoise";
518 id=5;
519 };
520 class SheepBleat_F
521 {
522 soundSet="SheepBleat_F_SoundSet";
523 noise="DeerRoarNoise";
524 id=6;
525 };
526 class SheepBleat_G
527 {
528 soundSet="SheepBleat_G_SoundSet";
529 noise="DeerRoarNoise";
530 id=7;
531 };
532 class SheepBleat_H
533 {
534 soundSet="SheepBleat_H_SoundSet";
535 noise="DeerRoarNoise";
536 id=8;
537 };
538 class SheepBleatX1
539 {
540 soundSet="SheepBleatX1_SoundSet";
541 noise="DeerRoarNoise";
542 id=14;
543 };
544 class SheepBleatX2
545 {
546 soundSet="SheepBleatX2_SoundSet";
547 noise="DeerRoarNoise";
548 id=16;
549 };
550 class SheepBleatX3
551 {
552 soundSet="SheepBleatX3_SoundSet";
553 noise="DeerRoarNoise";
554 id=18;
555 };
556 class SheepBleatX4
557 {
558 soundSet="SheepBleatX4_SoundSet";
559 noise="DeerRoarNoise";
560 id=20;
561 };
562 class SheepBleatX5
563 {
564 soundSet="SheepBleatX5_SoundSet";
565 noise="DeerRoarNoise";
566 id=22;
567 };
568 };
569 class Damages
570 {
571 class Bite
572 {
573 damage="DeerBiteDamage";
574 id=1;
575 };
576 };
577 };
578 class CommandMoveSettings
579 {
580 useSpeedMapping=1;
581 movementSpeedMapping[]={0,0.090999998,0.30000001,1.3,3.53,8.6300001};
582 };
583 class CommandLookAtSettings
584 {
585 lookAtFilterTimeout=0.5;
586 lookAtFilterSpeed=1.5700001;
587 };
588 };
589};