Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Animals_vulpes_vulpes
4 {
5 units[]=
6 {
7 "Animal_VulpesVulpes"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Animals"
14 };
15 };
16};
17class CfgVehicles
18{
19 class AnimalBase;
20 class Animal_VulpesVulpes: AnimalBase
21 {
22 simulation="dayzanimal";
23 scope=2;
24 model="\DZ\animals\vulpes_vulpes\vulpes_vulpes.p3d";
25 displayName="$STR_CfgVehicles_Animal_VulpesVulpes0";
26 descriptionShort="$STR_CfgVehicles_Animal_VulpesVulpes1";
27 aiAgentTemplate="AmbientLife_Vulpes_Vulpes";
28 class DamageSystem
29 {
30 class GlobalHealth
31 {
32 class Health
33 {
34 hitpoints=50;
35 healthLevels[]=
36 {
37
38 {
39 1,
40 {}
41 },
42
43 {
44 0.69999999,
45 {}
46 },
47
48 {
49 0.5,
50 {}
51 },
52
53 {
54 0.30000001,
55 {}
56 },
57
58 {
59 0,
60 {}
61 }
62 };
63 };
64 class Blood
65 {
66 hitpoints=5000;
67 };
68 class Shock
69 {
70 hitpoints=100;
71 };
72 };
73 class DamageZones
74 {
75 class Zone_Head
76 {
77 componentNames[]=
78 {
79 "Zone_Head"
80 };
81 transferToZonesNames[]={};
82 transferToZonesCoefs[]={};
83 fatalInjuryCoef=0.15000001;
84 canBleed=0;
85 class Health
86 {
87 hitpoints=30;
88 transferToGlobalCoef=1;
89 };
90 class Blood: Health
91 {
92 hitpoints=0;
93 };
94 class Shock: Health
95 {
96 hitpoints=0;
97 };
98 };
99 class Zone_Chest: Zone_Head
100 {
101 componentNames[]=
102 {
103 "Zone_Chest"
104 };
105 transferToZonesNames[]=
106 {
107 "Zone_Head"
108 };
109 transferToZonesCoefs[]={0.15000001};
110 fatalInjuryCoef=0.050000001;
111 class Health: Health
112 {
113 hitpoints=40;
114 };
115 };
116 class Zone_Legs: Zone_Head
117 {
118 componentNames[]=
119 {
120 "Zone_Legs",
121 "Zone_Legs"
122 };
123 transferToZonesNames[]={};
124 transferToZonesCoefs[]={};
125 fatalInjuryCoef=0;
126 class Health: Health
127 {
128 hitpoints=25;
129 };
130 };
131 };
132 };
133 class Skinning
134 {
135 class ObtainedSteaks
136 {
137 item="FoxSteakMeat";
138 count=4;
139 itemZones[]=
140 {
141 "Zone_Chest"
142 };
143 quantityMinMaxCoef[]={0.5,1};
144 };
145 class ObtainedPelt
146 {
147 item="FoxPelt";
148 count=1;
149 itemZones[]=
150 {
151 "Zone_Chest"
152 };
153 quantityCoef=1;
154 transferToolDamageCoef=1;
155 };
156 class ObtainedLard
157 {
158 item="Lard";
159 count=1;
160 quantityMinMaxCoef[]={0.2,0.40000001};
161 };
162 class ObtainedBones
163 {
164 item="Bone";
165 count=1;
166 quantityMinMaxCoef[]={0.60000002,8};
167 transferToolDamageCoef=1;
168 };
169 class BloodInfectionSettings
170 {
171 class Salmonella
172 {
173 chance=0.40000001;
174 };
175 };
176 };
177 class enfanimsys
178 {
179 meshObject="dz\animals\vulpes_vulpes\data\vulpes_vulpes_skeleton.xob";
180 graphname="dz\animals\animations\!graph_files\AmbientLife\AmbientLife_Graph.agr";
181 defaultinstance="dz\animals\animations\!graph_files\AmbientLife\VulpesVulpes_Skeleton.asi";
182 startnode="Master_SM";
183 skeletonName="vulpes_vulpes_skeleton.xob";
184 };
185 class AnimEvents
186 {
187 class Steps
188 {
189 class Walk1
190 {
191 soundLookupTable="PawMediumWalk_LookupTable";
192 noise="WolfStepNoise";
193 effectSet[]=
194 {
195 "WolfStepEffect1",
196 "WolfStepEffect2"
197 };
198 id=1;
199 };
200 class Walk2
201 {
202 soundLookupTable="PawMediumWalk_LookupTable";
203 noise="WolfStepNoise";
204 effectSet[]=
205 {
206 "WolfStepEffect1",
207 "WolfStepEffect2"
208 };
209 id=2;
210 };
211 class Walk3
212 {
213 soundLookupTable="PawMediumWalk_LookupTable";
214 noise="WolfStepNoise";
215 effectSet[]=
216 {
217 "WolfStepEffect1",
218 "WolfStepEffect2"
219 };
220 id=3;
221 };
222 class Walk4
223 {
224 soundLookupTable="PawMediumWalk_LookupTable";
225 noise="WolfStepNoise";
226 effectSet[]=
227 {
228 "WolfStepEffect1",
229 "WolfStepEffect2"
230 };
231 id=4;
232 };
233 class Run1
234 {
235 soundLookupTable="PawMediumRun_LookupTable";
236 noise="WolfStepNoise";
237 effectSet[]=
238 {
239 "WolfStepEffect1",
240 "WolfStepEffect2"
241 };
242 id=5;
243 };
244 class Run2
245 {
246 soundLookupTable="PawMediumRun_LookupTable";
247 noise="WolfStepNoise";
248 effectSet[]=
249 {
250 "WolfStepEffect1",
251 "WolfStepEffect2"
252 };
253 id=6;
254 };
255 class Run3
256 {
257 soundLookupTable="PawMediumRun_LookupTable";
258 noise="WolfStepNoise";
259 effectSet[]=
260 {
261 "WolfStepEffect1",
262 "WolfStepEffect2"
263 };
264 id=7;
265 };
266 class Run4
267 {
268 soundLookupTable="PawMediumRun_LookupTable";
269 noise="WolfStepNoise";
270 effectSet[]=
271 {
272 "WolfStepEffect1",
273 "WolfStepEffect2"
274 };
275 id=8;
276 };
277 class Bodyfall
278 {
279 soundLookupTable="PawMediumBodyfall_LookupTable";
280 noise="WolfStepNoise";
281 effectSet[]=
282 {
283 "WolfStepEffect1",
284 "WolfStepEffect2"
285 };
286 id=11;
287 };
288 class Settle
289 {
290 soundLookupTable="PawMediumSettle_LookupTable";
291 noise="WolfStepNoise";
292 effectSet[]=
293 {
294 "WolfStepEffect1",
295 "WolfStepEffect2"
296 };
297 id=12;
298 };
299 class Rest2standA
300 {
301 soundLookupTable="PawMediumRest2standA_LookupTable";
302 noise="WolfStepNoise";
303 effectSet[]=
304 {
305 "WolfStepEffect1",
306 "WolfStepEffect2"
307 };
308 id=13;
309 };
310 class Rest2standB
311 {
312 soundLookupTable="PawMediumRest2standB_LookupTable";
313 noise="WolfStepNoise";
314 effectSet[]=
315 {
316 "WolfStepEffect1",
317 "WolfStepEffect2"
318 };
319 id=14;
320 };
321 class Stand2restA
322 {
323 soundLookupTable="PawMediumStand2restA_LookupTable";
324 noise="WolfStepNoise";
325 effectSet[]=
326 {
327 "WolfStepEffect1",
328 "WolfStepEffect2"
329 };
330 id=15;
331 };
332 class Stand2restB
333 {
334 soundLookupTable="PawMediumStand2restB_LookupTable";
335 noise="WolfStepNoise";
336 effectSet[]=
337 {
338 "WolfStepEffect1",
339 "WolfStepEffect2"
340 };
341 id=16;
342 };
343 class Stand2restC
344 {
345 soundLookupTable="PawMediumStand2restC_LookupTable";
346 noise="WolfStepNoise";
347 effectSet[]=
348 {
349 "WolfStepEffect1",
350 "WolfStepEffect2"
351 };
352 id=17;
353 };
354 class Jump
355 {
356 soundLookupTable="PawMediumJump_LookupTable";
357 noise="WolfStepNoise";
358 effectSet[]=
359 {
360 "WolfStepEffect1",
361 "WolfStepEffect2"
362 };
363 id=18;
364 };
365 class Impact
366 {
367 soundLookupTable="PawMediumImpact_LookupTable";
368 noise="WolfStepNoise";
369 effectSet[]=
370 {
371 "WolfStepEffect1",
372 "WolfStepEffect2"
373 };
374 id=19;
375 };
376 };
377 class Sounds
378 {
379 class Red_Fox_Bark
380 {
381 soundSet="Red_Fox_Bark_SoundSet";
382 noise="WolfRoarNoise";
383 id=1;
384 };
385 class Red_Fox_Death
386 {
387 soundSet="Red_Fox_Death_SoundSet";
388 noise="WolfRoarNoise";
389 id=2;
390 };
391 class Red_Fox_Eating
392 {
393 soundSet="Red_Fox_Eating_SoundSet";
394 noise="WolfRoarNoise";
395 id=3;
396 };
397 class Red_Fox_Funny
398 {
399 soundSet="Red_Fox_Funny_SoundSet";
400 noise="WolfRoarNoise";
401 id=4;
402 };
403 class Red_Fox_Nervous
404 {
405 soundSet="Red_Fox_Nervous_SoundSet";
406 noise="WolfRoarNoise";
407 id=5;
408 };
409 class Red_Fox_Scared
410 {
411 soundSet="Red_Fox_Scared_SoundSet";
412 noise="WolfRoarNoise";
413 id=6;
414 };
415 class Red_Fox_Shake
416 {
417 soundSet="Red_Fox_Shake_SoundSet";
418 noise="WolfRoarNoise";
419 id=7;
420 };
421 };
422 class Damages
423 {
424 class Bite
425 {
426 damage="WolfBiteDamage";
427 id=1;
428 };
429 };
430 };
431 class CommandMoveSettings
432 {
433 useSpeedMapping=1;
434 movementSpeedMapping[]={0,0.25,0.80000001,3,5};
435 };
436 };
437};