Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Animals_ursus_arctos
4 {
5 units[]=
6 {
7 "Animal_UrsusArctos"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Animals",
14 "DZ_Data_Bliss",
15 "DZ_AI_Bliss",
16 "DZ_Weapons_Melee"
17 };
18 };
19};
21{
22 class Bullet_Base;
23 class MeleeDamage;
24 class MeleeBear: MeleeDamage
25 {
26 class DamageApplied
27 {
28 type="Melee";
29 bleedThreshold=1;
30 class Health
31 {
32 damage=25;
33 };
34 class Blood
35 {
36 damage=100;
37 };
38 class Shock
39 {
40 damage=35;
41 };
42 additionAnimalMeleeMultiplier=5;
43 };
44 soundGroundSoft1[]=
45 {
46 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
47 0.5,
48 1,
49 60
50 };
51 soundGroundSoft2[]=
52 {
53 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
54 0.5,
55 1,
56 60
57 };
58 soundGroundSoft3[]=
59 {
60 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
61 0.5,
62 1,
63 60
64 };
65 soundGroundSoft4[]=
66 {
67 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
68 0.5,
69 1,
70 60
71 };
72 soundGroundSoft5[]=
73 {
74 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
75 0.5,
76 1,
77 60
78 };
79 soundGroundSoft6[]=
80 {
81 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
82 0.5,
83 1,
84 60
85 };
86 soundGroundSoft7[]=
87 {
88 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
89 0.5,
90 1,
91 60
92 };
93 soundGroundSoft8[]=
94 {
95 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
96 0.5,
97 1,
98 60
99 };
100 soundGroundHard1[]=
101 {
102 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
103 0.5,
104 1,
105 80
106 };
107 soundGroundHard2[]=
108 {
109 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
110 0.5,
111 1,
112 80
113 };
114 soundGroundHard3[]=
115 {
116 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
117 0.5,
118 1,
119 80
120 };
121 soundGroundHard4[]=
122 {
123 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
124 0.5,
125 1,
126 80
127 };
128 soundGroundHard5[]=
129 {
130 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
131 0.5,
132 1,
133 80
134 };
135 soundGroundHard6[]=
136 {
137 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
138 0.5,
139 1,
140 80
141 };
142 soundGroundHard7[]=
143 {
144 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
145 0.5,
146 1,
147 80
148 };
149 soundGroundHard8[]=
150 {
151 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
152 0.5,
153 1,
154 80
155 };
156 soundMetal1[]=
157 {
158 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
159 0.5,
160 1,
161 80
162 };
163 soundMetal2[]=
164 {
165 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
166 0.5,
167 1,
168 80
169 };
170 soundMetal3[]=
171 {
172 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
173 0.5,
174 1,
175 80
176 };
177 soundMetal4[]=
178 {
179 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
180 0.5,
181 1,
182 80
183 };
184 soundMetal5[]=
185 {
186 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
187 0.5,
188 1,
189 80
190 };
191 soundMetal6[]=
192 {
193 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
194 0.5,
195 1,
196 80
197 };
198 soundMetal7[]=
199 {
200 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
201 0.5,
202 1,
203 80
204 };
205 soundMetal8[]=
206 {
207 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
208 0.5,
209 1,
210 80
211 };
212 soundHitGlass1[]=
213 {
214 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
215 0.5,
216 1,
217 100
218 };
219 soundHitGlass2[]=
220 {
221 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
222 0.5,
223 1,
224 100
225 };
226 soundHitGlass3[]=
227 {
228 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
229 0.5,
230 1,
231 100
232 };
233 soundHitGlass4[]=
234 {
235 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
236 0.5,
237 1,
238 100
239 };
240 soundHitGlass5[]=
241 {
242 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
243 0.5,
244 1,
245 100
246 };
247 soundHitGlass6[]=
248 {
249 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
250 0.5,
251 1,
252 100
253 };
254 soundGlassArmored1[]=
255 {
256 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
257 0.5,
258 1,
259 60
260 };
261 soundGlassArmored2[]=
262 {
263 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
264 0.5,
265 1,
266 60
267 };
268 soundGlassArmored3[]=
269 {
270 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
271 0.5,
272 1,
273 60
274 };
275 soundGlassArmored4[]=
276 {
277 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
278 0.5,
279 1,
280 60
281 };
282 soundGlassArmored5[]=
283 {
284 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
285 0.5,
286 1,
287 60
288 };
289 soundGlassArmored6[]=
290 {
291 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
292 0.5,
293 1,
294 60
295 };
296 soundVehiclePlate1[]=
297 {
298 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
299 0.5,
300 1,
301 80
302 };
303 soundVehiclePlate2[]=
304 {
305 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
306 0.5,
307 1,
308 80
309 };
310 soundVehiclePlate3[]=
311 {
312 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
313 0.5,
314 1,
315 80
316 };
317 soundVehiclePlate4[]=
318 {
319 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
320 0.5,
321 1,
322 80
323 };
324 soundVehiclePlate5[]=
325 {
326 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
327 0.5,
328 1,
329 80
330 };
331 soundVehiclePlate6[]=
332 {
333 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
334 0.5,
335 1,
336 80
337 };
338 soundVehiclePlate7[]=
339 {
340 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
341 0.5,
342 1,
343 80
344 };
345 soundVehiclePlate8[]=
346 {
347 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
348 0.5,
349 1,
350 80
351 };
352 soundWood1[]=
353 {
354 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
355 0.5,
356 1,
357 80
358 };
359 soundWood2[]=
360 {
361 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
362 0.5,
363 1,
364 80
365 };
366 soundWood3[]=
367 {
368 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
369 0.5,
370 1,
371 80
372 };
373 soundWood4[]=
374 {
375 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
376 0.5,
377 1,
378 80
379 };
380 soundWood5[]=
381 {
382 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
383 0.5,
384 1,
385 80
386 };
387 soundWood6[]=
388 {
389 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
390 0.5,
391 1,
392 80
393 };
394 soundWood7[]=
395 {
396 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
397 0.5,
398 1,
399 80
400 };
401 soundWood8[]=
402 {
403 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
404 0.5,
405 1,
406 80
407 };
408 soundHitBody1[]=
409 {
410 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1",
411 0.56234133,
412 1,
413 60
414 };
415 soundHitBody2[]=
416 {
417 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2",
418 0.56234133,
419 1,
420 60
421 };
422 soundHitBody3[]=
423 {
424 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3",
425 0.56234133,
426 1,
427 60
428 };
429 soundHitBody4[]=
430 {
431 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4",
432 0.56234133,
433 1,
434 60
435 };
436 soundHitBody5[]=
437 {
438 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5",
439 0.56234133,
440 1,
441 60
442 };
443 soundHitBody6[]=
444 {
445 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6",
446 0.56234133,
447 1,
448 60
449 };
450 soundHitBuilding1[]=
451 {
452 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
453 0.5,
454 1,
455 60
456 };
457 soundHitBuilding2[]=
458 {
459 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
460 0.5,
461 1,
462 60
463 };
464 soundHitBuilding3[]=
465 {
466 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
467 0.5,
468 1,
469 60
470 };
471 soundHitBuilding4[]=
472 {
473 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
474 0.5,
475 1,
476 60
477 };
478 soundHitBuilding5[]=
479 {
480 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
481 0.5,
482 1,
483 60
484 };
485 soundHitBuilding6[]=
486 {
487 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
488 0.5,
489 1,
490 60
491 };
492 soundHitBuilding7[]=
493 {
494 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
495 0.5,
496 1,
497 60
498 };
499 soundHitBuilding8[]=
500 {
501 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
502 0.5,
503 1,
504 60
505 };
506 soundHitFoliage1[]=
507 {
508 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
509 0.5,
510 1,
511 20
512 };
513 soundHitFoliage2[]=
514 {
515 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
516 0.5,
517 1,
518 20
519 };
520 soundHitFoliage3[]=
521 {
522 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
523 0.5,
524 1,
525 20
526 };
527 soundHitFoliage4[]=
528 {
529 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
530 0.5,
531 1,
532 20
533 };
534 soundPlastic1[]=
535 {
536 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
537 0.34999999,
538 1,
539 70
540 };
541 soundPlastic2[]=
542 {
543 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
544 0.34999999,
545 1,
546 70
547 };
548 soundPlastic3[]=
549 {
550 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
551 0.34999999,
552 1,
553 70
554 };
555 soundPlastic4[]=
556 {
557 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
558 0.34999999,
559 1,
560 70
561 };
562 soundConcrete1[]=
563 {
564 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
565 0.5,
566 1,
567 70
568 };
569 soundConcrete2[]=
570 {
571 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
572 0.5,
573 1,
574 70
575 };
576 soundConcrete3[]=
577 {
578 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
579 0.5,
580 1,
581 70
582 };
583 soundConcrete4[]=
584 {
585 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
586 0.5,
587 1,
588 70
589 };
590 soundConcrete5[]=
591 {
592 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
593 0.5,
594 1,
595 70
596 };
597 soundConcrete6[]=
598 {
599 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
600 0.5,
601 1,
602 70
603 };
604 soundConcrete7[]=
605 {
606 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
607 0.5,
608 1,
609 70
610 };
611 soundConcrete8[]=
612 {
613 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
614 0.5,
615 1,
616 70
617 };
618 soundRubber1[]=
619 {
620 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
621 0.5,
622 1,
623 50
624 };
625 soundRubber2[]=
626 {
627 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
628 0.5,
629 1,
630 50
631 };
632 soundRubber3[]=
633 {
634 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
635 0.5,
636 1,
637 50
638 };
639 soundRubber4[]=
640 {
641 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
642 0.5,
643 1,
644 50
645 };
646 soundWater1[]=
647 {
648 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
649 0.5,
650 1,
651 40
652 };
653 soundWater2[]=
654 {
655 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
656 0.5,
657 1,
658 40
659 };
660 soundWater3[]=
661 {
662 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
663 0.5,
664 1,
665 40
666 };
667 hitGroundSoft[]=
668 {
669 "soundGroundSoft1",
670 0.2,
671 "soundGroundSoft2",
672 0.2,
673 "soundGroundSoft3",
674 0.1,
675 "soundGroundSoft4",
676 0.1,
677 "soundGroundSoft5",
678 0.1,
679 "soundGroundSoft6",
680 0.1,
681 "soundGroundSoft7",
682 0.1,
683 "soundGroundSoft8",
684 0.1
685 };
686 hitGroundHard[]=
687 {
688 "soundGroundHard1",
689 0.2,
690 "soundGroundHard2",
691 0.2,
692 "soundGroundHard3",
693 0.1,
694 "soundGroundHard4",
695 0.1,
696 "soundGroundHard5",
697 0.1,
698 "soundGroundHard6",
699 0.1,
700 "soundGroundHard7",
701 0.1,
702 "soundGroundHard8",
703 0.1
704 };
705 hitMan[]=
706 {
707 "soundHitBody1",
708 0.16599999,
709 "soundHitBody2",
710 0.16599999,
711 "soundHitBody3",
712 0.16599999,
713 "soundHitBody4",
714 0.16599999,
715 "soundHitBody5",
716 0.16599999,
717 "soundHitBody6",
718 0.17
719 };
720 hitArmor[]=
721 {
722 "soundVehiclePlate1",
723 0.125,
724 "soundVehiclePlate2",
725 0.125,
726 "soundVehiclePlate3",
727 0.125,
728 "soundVehiclePlate4",
729 0.125,
730 "soundVehiclePlate5",
731 0.125,
732 "soundVehiclePlate6",
733 0.125,
734 "soundVehiclePlate7",
735 0.125,
736 "soundVehiclePlate8",
737 0.125
738 };
739 hitBuilding[]=
740 {
741 "soundHitBuilding1",
742 0.2,
743 "soundHitBuilding2",
744 0.2,
745 "soundHitBuilding3",
746 0.1,
747 "soundHitBuilding4",
748 0.1,
749 "soundHitBuilding5",
750 0.1,
751 "soundHitBuilding6",
752 0.1,
753 "soundHitBuilding7",
754 0.1,
755 "soundHitBuilding8",
756 0.1
757 };
758 hitFoliage[]=
759 {
760 "soundHitFoliage1",
761 0.25,
762 "soundHitFoliage2",
763 0.25,
764 "soundHitFoliage3",
765 0.25,
766 "soundHitFoliage4",
767 0.25
768 };
769 hitWood[]=
770 {
771 "soundWood1",
772 0.125,
773 "soundWood2",
774 0.125,
775 "soundWood3",
776 0.125,
777 "soundWood4",
778 0.125,
779 "soundWood5",
780 0.125,
781 "soundWood6",
782 0.125,
783 "soundWood7",
784 0.125,
785 "soundWood8",
786 0.125
787 };
788 hitGlass[]=
789 {
790 "soundHitGlass1",
791 0.16599999,
792 "soundHitGlass2",
793 0.16599999,
794 "soundHitGlass3",
795 0.167,
796 "soundHitGlass4",
797 0.167,
798 "soundHitGlass5",
799 0.167,
800 "soundHitGlass6",
801 0.167
802 };
803 hitGlassArmored[]=
804 {
805 "soundGlassArmored1",
806 0.16599999,
807 "soundGlassArmored2",
808 0.16599999,
809 "soundGlassArmored3",
810 0.167,
811 "soundGlassArmored4",
812 0.167,
813 "soundGlassArmored5",
814 0.167,
815 "soundGlassArmored6",
816 0.167
817 };
818 hitConcrete[]=
819 {
820 "soundConcrete1",
821 0.125,
822 "soundConcrete2",
823 0.125,
824 "soundConcrete3",
825 0.125,
826 "soundConcrete4",
827 0.125,
828 "soundConcrete5",
829 0.125,
830 "soundConcrete6",
831 0.125,
832 "soundConcrete7",
833 0.125,
834 "soundConcrete8",
835 0.125
836 };
837 hitRubber[]=
838 {
839 "soundRubber1",
840 0.25,
841 "soundRubber2",
842 0.25,
843 "soundRubber3",
844 0.25,
845 "soundRubber4",
846 0.25
847 };
848 hitPlastic[]=
849 {
850 "soundPlastic1",
851 0.25,
852 "soundPlastic2",
853 0.25,
854 "soundPlastic3",
855 0.25,
856 "soundPlastic4",
857 0.25
858 };
859 hitDefault[]=
860 {
861 "soundConcrete1",
862 0.125,
863 "soundConcrete2",
864 0.125,
865 "soundConcrete3",
866 0.125,
867 "soundConcrete4",
868 0.125,
869 "soundConcrete5",
870 0.125,
871 "soundConcrete6",
872 0.125,
873 "soundConcrete7",
874 0.125,
875 "soundConcrete8",
876 0.125
877 };
878 hitMetal[]=
879 {
880 "soundMetal1",
881 0.125,
882 "soundMetal2",
883 0.125,
884 "soundMetal3",
885 0.125,
886 "soundMetal4",
887 0.125,
888 "soundMetal5",
889 0.125,
890 "soundMetal6",
891 0.125,
892 "soundMetal7",
893 0.125,
894 "soundMetal8",
895 0.125
896 };
897 hitMetalplate[]=
898 {
899 "soundVehiclePlate1",
900 0.125,
901 "soundVehiclePlate2",
902 0.125,
903 "soundVehiclePlate3",
904 0.125,
905 "soundVehiclePlate4",
906 0.125,
907 "soundVehiclePlate5",
908 0.125,
909 "soundVehiclePlate6",
910 0.125,
911 "soundVehiclePlate7",
912 0.125,
913 "soundVehiclePlate8",
914 0.125
915 };
916 hitWater[]=
917 {
918 "soundWater1",
919 0.333,
920 "soundWater2",
921 0.333,
922 "soundWater3",
923 0.333
924 };
925 };
926 class MeleeBear_Heavy: MeleeBear
927 {
928 hitAnimation=1;
929 soundGroundSoft1[]=
930 {
931 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
932 1,
933 1,
934 60
935 };
936 soundGroundSoft2[]=
937 {
938 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
939 1,
940 1,
941 60
942 };
943 soundGroundSoft3[]=
944 {
945 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
946 1,
947 1,
948 60
949 };
950 soundGroundSoft4[]=
951 {
952 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
953 1,
954 1,
955 60
956 };
957 soundGroundSoft5[]=
958 {
959 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
960 1,
961 1,
962 60
963 };
964 soundGroundSoft6[]=
965 {
966 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
967 1,
968 1,
969 60
970 };
971 soundGroundSoft7[]=
972 {
973 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
974 1,
975 1,
976 60
977 };
978 soundGroundSoft8[]=
979 {
980 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
981 1,
982 1,
983 60
984 };
985 soundGroundHard1[]=
986 {
987 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
988 1,
989 1,
990 80
991 };
992 soundGroundHard2[]=
993 {
994 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
995 1,
996 1,
997 80
998 };
999 soundGroundHard3[]=
1000 {
1001 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
1002 1,
1003 1,
1004 80
1005 };
1006 soundGroundHard4[]=
1007 {
1008 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
1009 1,
1010 1,
1011 80
1012 };
1013 soundGroundHard5[]=
1014 {
1015 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
1016 1,
1017 1,
1018 80
1019 };
1020 soundGroundHard6[]=
1021 {
1022 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
1023 1,
1024 1,
1025 80
1026 };
1027 soundGroundHard7[]=
1028 {
1029 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
1030 1,
1031 1,
1032 80
1033 };
1034 soundGroundHard8[]=
1035 {
1036 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
1037 1,
1038 1,
1039 80
1040 };
1041 soundMetal1[]=
1042 {
1043 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
1044 1,
1045 1,
1046 80
1047 };
1048 soundMetal2[]=
1049 {
1050 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
1051 1,
1052 1,
1053 80
1054 };
1055 soundMetal3[]=
1056 {
1057 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
1058 1,
1059 1,
1060 80
1061 };
1062 soundMetal4[]=
1063 {
1064 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
1065 1,
1066 1,
1067 80
1068 };
1069 soundMetal5[]=
1070 {
1071 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
1072 1,
1073 1,
1074 80
1075 };
1076 soundMetal6[]=
1077 {
1078 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
1079 1,
1080 1,
1081 80
1082 };
1083 soundMetal7[]=
1084 {
1085 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
1086 1,
1087 1,
1088 80
1089 };
1090 soundMetal8[]=
1091 {
1092 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
1093 1,
1094 1,
1095 80
1096 };
1097 soundHitGlass1[]=
1098 {
1099 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
1100 1,
1101 1,
1102 100
1103 };
1104 soundHitGlass2[]=
1105 {
1106 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
1107 1,
1108 1,
1109 100
1110 };
1111 soundHitGlass3[]=
1112 {
1113 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
1114 1,
1115 1,
1116 100
1117 };
1118 soundHitGlass4[]=
1119 {
1120 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
1121 1,
1122 1,
1123 100
1124 };
1125 soundHitGlass5[]=
1126 {
1127 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
1128 1,
1129 1,
1130 100
1131 };
1132 soundHitGlass6[]=
1133 {
1134 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
1135 1,
1136 1,
1137 100
1138 };
1139 soundGlassArmored1[]=
1140 {
1141 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
1142 1,
1143 1,
1144 60
1145 };
1146 soundGlassArmored2[]=
1147 {
1148 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
1149 1,
1150 1,
1151 60
1152 };
1153 soundGlassArmored3[]=
1154 {
1155 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
1156 1,
1157 1,
1158 60
1159 };
1160 soundGlassArmored4[]=
1161 {
1162 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
1163 1,
1164 1,
1165 60
1166 };
1167 soundGlassArmored5[]=
1168 {
1169 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
1170 1,
1171 1,
1172 60
1173 };
1174 soundGlassArmored6[]=
1175 {
1176 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
1177 1,
1178 1,
1179 60
1180 };
1181 soundVehiclePlate1[]=
1182 {
1183 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
1184 1,
1185 1,
1186 80
1187 };
1188 soundVehiclePlate2[]=
1189 {
1190 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
1191 1,
1192 1,
1193 80
1194 };
1195 soundVehiclePlate3[]=
1196 {
1197 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
1198 1,
1199 1,
1200 80
1201 };
1202 soundVehiclePlate4[]=
1203 {
1204 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
1205 1,
1206 1,
1207 80
1208 };
1209 soundVehiclePlate5[]=
1210 {
1211 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
1212 1,
1213 1,
1214 80
1215 };
1216 soundVehiclePlate6[]=
1217 {
1218 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
1219 1,
1220 1,
1221 80
1222 };
1223 soundVehiclePlate7[]=
1224 {
1225 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
1226 1,
1227 1,
1228 80
1229 };
1230 soundVehiclePlate8[]=
1231 {
1232 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
1233 1,
1234 1,
1235 80
1236 };
1237 soundWood1[]=
1238 {
1239 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
1240 1,
1241 1,
1242 80
1243 };
1244 soundWood2[]=
1245 {
1246 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
1247 1,
1248 1,
1249 80
1250 };
1251 soundWood3[]=
1252 {
1253 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
1254 1,
1255 1,
1256 80
1257 };
1258 soundWood4[]=
1259 {
1260 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
1261 1,
1262 1,
1263 80
1264 };
1265 soundWood5[]=
1266 {
1267 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
1268 1,
1269 1,
1270 80
1271 };
1272 soundWood6[]=
1273 {
1274 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
1275 1,
1276 1,
1277 80
1278 };
1279 soundWood7[]=
1280 {
1281 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
1282 1,
1283 1,
1284 80
1285 };
1286 soundWood8[]=
1287 {
1288 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
1289 1,
1290 1,
1291 80
1292 };
1293 soundHitBody1[]=
1294 {
1295 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1",
1296 0.56234133,
1297 1,
1298 60
1299 };
1300 soundHitBody2[]=
1301 {
1302 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2",
1303 0.56234133,
1304 1,
1305 60
1306 };
1307 soundHitBody3[]=
1308 {
1309 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3",
1310 0.56234133,
1311 1,
1312 60
1313 };
1314 soundHitBody4[]=
1315 {
1316 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4",
1317 0.56234133,
1318 1,
1319 60
1320 };
1321 soundHitBody5[]=
1322 {
1323 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5",
1324 0.56234133,
1325 1,
1326 60
1327 };
1328 soundHitBody6[]=
1329 {
1330 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6",
1331 0.56234133,
1332 1,
1333 60
1334 };
1335 soundHitBuilding1[]=
1336 {
1337 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
1338 1,
1339 1,
1340 60
1341 };
1342 soundHitBuilding2[]=
1343 {
1344 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
1345 1,
1346 1,
1347 60
1348 };
1349 soundHitBuilding3[]=
1350 {
1351 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
1352 1,
1353 1,
1354 60
1355 };
1356 soundHitBuilding4[]=
1357 {
1358 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
1359 1,
1360 1,
1361 60
1362 };
1363 soundHitBuilding5[]=
1364 {
1365 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
1366 1,
1367 1,
1368 60
1369 };
1370 soundHitBuilding6[]=
1371 {
1372 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
1373 1,
1374 1,
1375 60
1376 };
1377 soundHitBuilding7[]=
1378 {
1379 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
1380 1,
1381 1,
1382 60
1383 };
1384 soundHitBuilding8[]=
1385 {
1386 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
1387 1,
1388 1,
1389 60
1390 };
1391 soundHitFoliage1[]=
1392 {
1393 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
1394 1,
1395 1,
1396 20
1397 };
1398 soundHitFoliage2[]=
1399 {
1400 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
1401 1,
1402 1,
1403 20
1404 };
1405 soundHitFoliage3[]=
1406 {
1407 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
1408 1,
1409 1,
1410 20
1411 };
1412 soundHitFoliage4[]=
1413 {
1414 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
1415 1,
1416 1,
1417 20
1418 };
1419 soundPlastic1[]=
1420 {
1421 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
1422 0.70794576,
1423 1,
1424 70
1425 };
1426 soundPlastic2[]=
1427 {
1428 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
1429 0.70794576,
1430 1,
1431 70
1432 };
1433 soundPlastic3[]=
1434 {
1435 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
1436 0.70794576,
1437 1,
1438 70
1439 };
1440 soundPlastic4[]=
1441 {
1442 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
1443 0.70794576,
1444 1,
1445 70
1446 };
1447 soundConcrete1[]=
1448 {
1449 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
1450 1,
1451 1,
1452 70
1453 };
1454 soundConcrete2[]=
1455 {
1456 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
1457 1,
1458 1,
1459 70
1460 };
1461 soundConcrete3[]=
1462 {
1463 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
1464 1,
1465 1,
1466 70
1467 };
1468 soundConcrete4[]=
1469 {
1470 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
1471 1,
1472 1,
1473 70
1474 };
1475 soundConcrete5[]=
1476 {
1477 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
1478 1,
1479 1,
1480 70
1481 };
1482 soundConcrete6[]=
1483 {
1484 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
1485 1,
1486 1,
1487 70
1488 };
1489 soundConcrete7[]=
1490 {
1491 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
1492 1,
1493 1,
1494 70
1495 };
1496 soundConcrete8[]=
1497 {
1498 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
1499 1,
1500 1,
1501 70
1502 };
1503 soundRubber1[]=
1504 {
1505 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
1506 1,
1507 1,
1508 50
1509 };
1510 soundRubber2[]=
1511 {
1512 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
1513 1,
1514 1,
1515 50
1516 };
1517 soundRubber3[]=
1518 {
1519 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
1520 1,
1521 1,
1522 50
1523 };
1524 soundRubber4[]=
1525 {
1526 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
1527 1,
1528 1,
1529 50
1530 };
1531 soundWater1[]=
1532 {
1533 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
1534 1,
1535 1,
1536 40
1537 };
1538 soundWater2[]=
1539 {
1540 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
1541 1,
1542 1,
1543 40
1544 };
1545 soundWater3[]=
1546 {
1547 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
1548 1,
1549 1,
1550 40
1551 };
1552 hitGroundSoft[]=
1553 {
1554 "soundGroundSoft1",
1555 0.2,
1556 "soundGroundSoft2",
1557 0.2,
1558 "soundGroundSoft3",
1559 0.1,
1560 "soundGroundSoft4",
1561 0.1,
1562 "soundGroundSoft5",
1563 0.1,
1564 "soundGroundSoft6",
1565 0.1,
1566 "soundGroundSoft7",
1567 0.1,
1568 "soundGroundSoft8",
1569 0.1
1570 };
1571 hitGroundHard[]=
1572 {
1573 "soundGroundHard1",
1574 0.2,
1575 "soundGroundHard2",
1576 0.2,
1577 "soundGroundHard3",
1578 0.1,
1579 "soundGroundHard4",
1580 0.1,
1581 "soundGroundHard5",
1582 0.1,
1583 "soundGroundHard6",
1584 0.1,
1585 "soundGroundHard7",
1586 0.1,
1587 "soundGroundHard8",
1588 0.1
1589 };
1590 hitMan[]=
1591 {
1592 "soundHitBody1",
1593 0.16599999,
1594 "soundHitBody2",
1595 0.16599999,
1596 "soundHitBody3",
1597 0.16599999,
1598 "soundHitBody4",
1599 0.16599999,
1600 "soundHitBody5",
1601 0.16599999,
1602 "soundHitBody6",
1603 0.17
1604 };
1605 hitArmor[]=
1606 {
1607 "soundVehiclePlate1",
1608 0.125,
1609 "soundVehiclePlate2",
1610 0.125,
1611 "soundVehiclePlate3",
1612 0.125,
1613 "soundVehiclePlate4",
1614 0.125,
1615 "soundVehiclePlate5",
1616 0.125,
1617 "soundVehiclePlate6",
1618 0.125,
1619 "soundVehiclePlate7",
1620 0.125,
1621 "soundVehiclePlate8",
1622 0.125
1623 };
1624 hitBuilding[]=
1625 {
1626 "soundHitBuilding1",
1627 0.2,
1628 "soundHitBuilding2",
1629 0.2,
1630 "soundHitBuilding3",
1631 0.1,
1632 "soundHitBuilding4",
1633 0.1,
1634 "soundHitBuilding5",
1635 0.1,
1636 "soundHitBuilding6",
1637 0.1,
1638 "soundHitBuilding7",
1639 0.1,
1640 "soundHitBuilding8",
1641 0.1
1642 };
1643 hitFoliage[]=
1644 {
1645 "soundHitFoliage1",
1646 0.25,
1647 "soundHitFoliage2",
1648 0.25,
1649 "soundHitFoliage3",
1650 0.25,
1651 "soundHitFoliage4",
1652 0.25
1653 };
1654 hitWood[]=
1655 {
1656 "soundWood1",
1657 0.125,
1658 "soundWood2",
1659 0.125,
1660 "soundWood3",
1661 0.125,
1662 "soundWood4",
1663 0.125,
1664 "soundWood5",
1665 0.125,
1666 "soundWood6",
1667 0.125,
1668 "soundWood7",
1669 0.125,
1670 "soundWood8",
1671 0.125
1672 };
1673 hitGlass[]=
1674 {
1675 "soundHitGlass1",
1676 0.16599999,
1677 "soundHitGlass2",
1678 0.16599999,
1679 "soundHitGlass3",
1680 0.167,
1681 "soundHitGlass4",
1682 0.167,
1683 "soundHitGlass5",
1684 0.167,
1685 "soundHitGlass6",
1686 0.167
1687 };
1688 hitGlassArmored[]=
1689 {
1690 "soundGlassArmored1",
1691 0.16599999,
1692 "soundGlassArmored2",
1693 0.16599999,
1694 "soundGlassArmored3",
1695 0.167,
1696 "soundGlassArmored4",
1697 0.167,
1698 "soundGlassArmored5",
1699 0.167,
1700 "soundGlassArmored6",
1701 0.167
1702 };
1703 hitConcrete[]=
1704 {
1705 "soundConcrete1",
1706 0.125,
1707 "soundConcrete2",
1708 0.125,
1709 "soundConcrete3",
1710 0.125,
1711 "soundConcrete4",
1712 0.125,
1713 "soundConcrete5",
1714 0.125,
1715 "soundConcrete6",
1716 0.125,
1717 "soundConcrete7",
1718 0.125,
1719 "soundConcrete8",
1720 0.125
1721 };
1722 hitRubber[]=
1723 {
1724 "soundRubber1",
1725 0.25,
1726 "soundRubber2",
1727 0.25,
1728 "soundRubber3",
1729 0.25,
1730 "soundRubber4",
1731 0.25
1732 };
1733 hitPlastic[]=
1734 {
1735 "soundPlastic1",
1736 0.25,
1737 "soundPlastic2",
1738 0.25,
1739 "soundPlastic3",
1740 0.25,
1741 "soundPlastic4",
1742 0.25
1743 };
1744 hitDefault[]=
1745 {
1746 "soundConcrete1",
1747 0.125,
1748 "soundConcrete2",
1749 0.125,
1750 "soundConcrete3",
1751 0.125,
1752 "soundConcrete4",
1753 0.125,
1754 "soundConcrete5",
1755 0.125,
1756 "soundConcrete6",
1757 0.125,
1758 "soundConcrete7",
1759 0.125,
1760 "soundConcrete8",
1761 0.125
1762 };
1763 hitMetal[]=
1764 {
1765 "soundMetal1",
1766 0.125,
1767 "soundMetal2",
1768 0.125,
1769 "soundMetal3",
1770 0.125,
1771 "soundMetal4",
1772 0.125,
1773 "soundMetal5",
1774 0.125,
1775 "soundMetal6",
1776 0.125,
1777 "soundMetal7",
1778 0.125,
1779 "soundMetal8",
1780 0.125
1781 };
1782 hitMetalplate[]=
1783 {
1784 "soundVehiclePlate1",
1785 0.125,
1786 "soundVehiclePlate2",
1787 0.125,
1788 "soundVehiclePlate3",
1789 0.125,
1790 "soundVehiclePlate4",
1791 0.125,
1792 "soundVehiclePlate5",
1793 0.125,
1794 "soundVehiclePlate6",
1795 0.125,
1796 "soundVehiclePlate7",
1797 0.125,
1798 "soundVehiclePlate8",
1799 0.125
1800 };
1801 hitWater[]=
1802 {
1803 "soundWater1",
1804 0.333,
1805 "soundWater2",
1806 0.333,
1807 "soundWater3",
1808 0.333
1809 };
1810 };
1811 class MeleeBearShock: MeleeDamage
1812 {
1813 class DamageApplied
1814 {
1815 type="Melee";
1816 bleedThreshold=0.85000002;
1817 class Health
1818 {
1819 damage=25;
1820 };
1821 class Blood
1822 {
1823 damage=100;
1824 };
1825 class Shock
1826 {
1827 damage=110;
1828 };
1829 additionAnimalMeleeMultiplier=5;
1830 };
1831 soundGroundSoft1[]=
1832 {
1833 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
1834 0.5,
1835 1,
1836 60
1837 };
1838 soundGroundSoft2[]=
1839 {
1840 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
1841 0.5,
1842 1,
1843 60
1844 };
1845 soundGroundSoft3[]=
1846 {
1847 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
1848 0.5,
1849 1,
1850 60
1851 };
1852 soundGroundSoft4[]=
1853 {
1854 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
1855 0.5,
1856 1,
1857 60
1858 };
1859 soundGroundSoft5[]=
1860 {
1861 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
1862 0.5,
1863 1,
1864 60
1865 };
1866 soundGroundSoft6[]=
1867 {
1868 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
1869 0.5,
1870 1,
1871 60
1872 };
1873 soundGroundSoft7[]=
1874 {
1875 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
1876 0.5,
1877 1,
1878 60
1879 };
1880 soundGroundSoft8[]=
1881 {
1882 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
1883 0.5,
1884 1,
1885 60
1886 };
1887 soundGroundHard1[]=
1888 {
1889 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
1890 0.5,
1891 1,
1892 80
1893 };
1894 soundGroundHard2[]=
1895 {
1896 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
1897 0.5,
1898 1,
1899 80
1900 };
1901 soundGroundHard3[]=
1902 {
1903 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
1904 0.5,
1905 1,
1906 80
1907 };
1908 soundGroundHard4[]=
1909 {
1910 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
1911 0.5,
1912 1,
1913 80
1914 };
1915 soundGroundHard5[]=
1916 {
1917 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
1918 0.5,
1919 1,
1920 80
1921 };
1922 soundGroundHard6[]=
1923 {
1924 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
1925 0.5,
1926 1,
1927 80
1928 };
1929 soundGroundHard7[]=
1930 {
1931 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
1932 0.5,
1933 1,
1934 80
1935 };
1936 soundGroundHard8[]=
1937 {
1938 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
1939 0.5,
1940 1,
1941 80
1942 };
1943 soundMetal1[]=
1944 {
1945 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
1946 0.5,
1947 1,
1948 80
1949 };
1950 soundMetal2[]=
1951 {
1952 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
1953 0.5,
1954 1,
1955 80
1956 };
1957 soundMetal3[]=
1958 {
1959 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
1960 0.5,
1961 1,
1962 80
1963 };
1964 soundMetal4[]=
1965 {
1966 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
1967 0.5,
1968 1,
1969 80
1970 };
1971 soundMetal5[]=
1972 {
1973 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
1974 0.5,
1975 1,
1976 80
1977 };
1978 soundMetal6[]=
1979 {
1980 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
1981 0.5,
1982 1,
1983 80
1984 };
1985 soundMetal7[]=
1986 {
1987 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
1988 0.5,
1989 1,
1990 80
1991 };
1992 soundMetal8[]=
1993 {
1994 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
1995 0.5,
1996 1,
1997 80
1998 };
1999 soundHitGlass1[]=
2000 {
2001 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
2002 0.5,
2003 1,
2004 100
2005 };
2006 soundHitGlass2[]=
2007 {
2008 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
2009 0.5,
2010 1,
2011 100
2012 };
2013 soundHitGlass3[]=
2014 {
2015 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
2016 0.5,
2017 1,
2018 100
2019 };
2020 soundHitGlass4[]=
2021 {
2022 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
2023 0.5,
2024 1,
2025 100
2026 };
2027 soundHitGlass5[]=
2028 {
2029 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
2030 0.5,
2031 1,
2032 100
2033 };
2034 soundHitGlass6[]=
2035 {
2036 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
2037 0.5,
2038 1,
2039 100
2040 };
2041 soundGlassArmored1[]=
2042 {
2043 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
2044 0.5,
2045 1,
2046 60
2047 };
2048 soundGlassArmored2[]=
2049 {
2050 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
2051 0.5,
2052 1,
2053 60
2054 };
2055 soundGlassArmored3[]=
2056 {
2057 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
2058 0.5,
2059 1,
2060 60
2061 };
2062 soundGlassArmored4[]=
2063 {
2064 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
2065 0.5,
2066 1,
2067 60
2068 };
2069 soundGlassArmored5[]=
2070 {
2071 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
2072 0.5,
2073 1,
2074 60
2075 };
2076 soundGlassArmored6[]=
2077 {
2078 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
2079 0.5,
2080 1,
2081 60
2082 };
2083 soundVehiclePlate1[]=
2084 {
2085 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
2086 0.5,
2087 1,
2088 80
2089 };
2090 soundVehiclePlate2[]=
2091 {
2092 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
2093 0.5,
2094 1,
2095 80
2096 };
2097 soundVehiclePlate3[]=
2098 {
2099 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
2100 0.5,
2101 1,
2102 80
2103 };
2104 soundVehiclePlate4[]=
2105 {
2106 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
2107 0.5,
2108 1,
2109 80
2110 };
2111 soundVehiclePlate5[]=
2112 {
2113 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
2114 0.5,
2115 1,
2116 80
2117 };
2118 soundVehiclePlate6[]=
2119 {
2120 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
2121 0.5,
2122 1,
2123 80
2124 };
2125 soundVehiclePlate7[]=
2126 {
2127 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
2128 0.5,
2129 1,
2130 80
2131 };
2132 soundVehiclePlate8[]=
2133 {
2134 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
2135 0.5,
2136 1,
2137 80
2138 };
2139 soundWood1[]=
2140 {
2141 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
2142 0.5,
2143 1,
2144 80
2145 };
2146 soundWood2[]=
2147 {
2148 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
2149 0.5,
2150 1,
2151 80
2152 };
2153 soundWood3[]=
2154 {
2155 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
2156 0.5,
2157 1,
2158 80
2159 };
2160 soundWood4[]=
2161 {
2162 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
2163 0.5,
2164 1,
2165 80
2166 };
2167 soundWood5[]=
2168 {
2169 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
2170 0.5,
2171 1,
2172 80
2173 };
2174 soundWood6[]=
2175 {
2176 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
2177 0.5,
2178 1,
2179 80
2180 };
2181 soundWood7[]=
2182 {
2183 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
2184 0.5,
2185 1,
2186 80
2187 };
2188 soundWood8[]=
2189 {
2190 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
2191 0.5,
2192 1,
2193 80
2194 };
2195 soundHitBody1[]=
2196 {
2197 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1",
2198 0.56234133,
2199 1,
2200 60
2201 };
2202 soundHitBody2[]=
2203 {
2204 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2",
2205 0.56234133,
2206 1,
2207 60
2208 };
2209 soundHitBody3[]=
2210 {
2211 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3",
2212 0.56234133,
2213 1,
2214 60
2215 };
2216 soundHitBody4[]=
2217 {
2218 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4",
2219 0.56234133,
2220 1,
2221 60
2222 };
2223 soundHitBody5[]=
2224 {
2225 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5",
2226 0.56234133,
2227 1,
2228 60
2229 };
2230 soundHitBody6[]=
2231 {
2232 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6",
2233 0.56234133,
2234 1,
2235 60
2236 };
2237 soundHitBuilding1[]=
2238 {
2239 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
2240 0.5,
2241 1,
2242 60
2243 };
2244 soundHitBuilding2[]=
2245 {
2246 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
2247 0.5,
2248 1,
2249 60
2250 };
2251 soundHitBuilding3[]=
2252 {
2253 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
2254 0.5,
2255 1,
2256 60
2257 };
2258 soundHitBuilding4[]=
2259 {
2260 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
2261 0.5,
2262 1,
2263 60
2264 };
2265 soundHitBuilding5[]=
2266 {
2267 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
2268 0.5,
2269 1,
2270 60
2271 };
2272 soundHitBuilding6[]=
2273 {
2274 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
2275 0.5,
2276 1,
2277 60
2278 };
2279 soundHitBuilding7[]=
2280 {
2281 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
2282 0.5,
2283 1,
2284 60
2285 };
2286 soundHitBuilding8[]=
2287 {
2288 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
2289 0.5,
2290 1,
2291 60
2292 };
2293 soundHitFoliage1[]=
2294 {
2295 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
2296 0.5,
2297 1,
2298 20
2299 };
2300 soundHitFoliage2[]=
2301 {
2302 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
2303 0.5,
2304 1,
2305 20
2306 };
2307 soundHitFoliage3[]=
2308 {
2309 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
2310 0.5,
2311 1,
2312 20
2313 };
2314 soundHitFoliage4[]=
2315 {
2316 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
2317 0.5,
2318 1,
2319 20
2320 };
2321 soundPlastic1[]=
2322 {
2323 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
2324 0.34999999,
2325 1,
2326 70
2327 };
2328 soundPlastic2[]=
2329 {
2330 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
2331 0.34999999,
2332 1,
2333 70
2334 };
2335 soundPlastic3[]=
2336 {
2337 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
2338 0.34999999,
2339 1,
2340 70
2341 };
2342 soundPlastic4[]=
2343 {
2344 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
2345 0.34999999,
2346 1,
2347 70
2348 };
2349 soundConcrete1[]=
2350 {
2351 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
2352 0.5,
2353 1,
2354 70
2355 };
2356 soundConcrete2[]=
2357 {
2358 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
2359 0.5,
2360 1,
2361 70
2362 };
2363 soundConcrete3[]=
2364 {
2365 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
2366 0.5,
2367 1,
2368 70
2369 };
2370 soundConcrete4[]=
2371 {
2372 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
2373 0.5,
2374 1,
2375 70
2376 };
2377 soundConcrete5[]=
2378 {
2379 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
2380 0.5,
2381 1,
2382 70
2383 };
2384 soundConcrete6[]=
2385 {
2386 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
2387 0.5,
2388 1,
2389 70
2390 };
2391 soundConcrete7[]=
2392 {
2393 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
2394 0.5,
2395 1,
2396 70
2397 };
2398 soundConcrete8[]=
2399 {
2400 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
2401 0.5,
2402 1,
2403 70
2404 };
2405 soundRubber1[]=
2406 {
2407 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
2408 0.5,
2409 1,
2410 50
2411 };
2412 soundRubber2[]=
2413 {
2414 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
2415 0.5,
2416 1,
2417 50
2418 };
2419 soundRubber3[]=
2420 {
2421 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
2422 0.5,
2423 1,
2424 50
2425 };
2426 soundRubber4[]=
2427 {
2428 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
2429 0.5,
2430 1,
2431 50
2432 };
2433 soundWater1[]=
2434 {
2435 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
2436 0.5,
2437 1,
2438 40
2439 };
2440 soundWater2[]=
2441 {
2442 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
2443 0.5,
2444 1,
2445 40
2446 };
2447 soundWater3[]=
2448 {
2449 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
2450 0.5,
2451 1,
2452 40
2453 };
2454 hitGroundSoft[]=
2455 {
2456 "soundGroundSoft1",
2457 0.2,
2458 "soundGroundSoft2",
2459 0.2,
2460 "soundGroundSoft3",
2461 0.1,
2462 "soundGroundSoft4",
2463 0.1,
2464 "soundGroundSoft5",
2465 0.1,
2466 "soundGroundSoft6",
2467 0.1,
2468 "soundGroundSoft7",
2469 0.1,
2470 "soundGroundSoft8",
2471 0.1
2472 };
2473 hitGroundHard[]=
2474 {
2475 "soundGroundHard1",
2476 0.2,
2477 "soundGroundHard2",
2478 0.2,
2479 "soundGroundHard3",
2480 0.1,
2481 "soundGroundHard4",
2482 0.1,
2483 "soundGroundHard5",
2484 0.1,
2485 "soundGroundHard6",
2486 0.1,
2487 "soundGroundHard7",
2488 0.1,
2489 "soundGroundHard8",
2490 0.1
2491 };
2492 hitMan[]=
2493 {
2494 "soundHitBody1",
2495 0.16599999,
2496 "soundHitBody2",
2497 0.16599999,
2498 "soundHitBody3",
2499 0.16599999,
2500 "soundHitBody4",
2501 0.16599999,
2502 "soundHitBody5",
2503 0.16599999,
2504 "soundHitBody6",
2505 0.17
2506 };
2507 hitArmor[]=
2508 {
2509 "soundVehiclePlate1",
2510 0.125,
2511 "soundVehiclePlate2",
2512 0.125,
2513 "soundVehiclePlate3",
2514 0.125,
2515 "soundVehiclePlate4",
2516 0.125,
2517 "soundVehiclePlate5",
2518 0.125,
2519 "soundVehiclePlate6",
2520 0.125,
2521 "soundVehiclePlate7",
2522 0.125,
2523 "soundVehiclePlate8",
2524 0.125
2525 };
2526 hitBuilding[]=
2527 {
2528 "soundHitBuilding1",
2529 0.2,
2530 "soundHitBuilding2",
2531 0.2,
2532 "soundHitBuilding3",
2533 0.1,
2534 "soundHitBuilding4",
2535 0.1,
2536 "soundHitBuilding5",
2537 0.1,
2538 "soundHitBuilding6",
2539 0.1,
2540 "soundHitBuilding7",
2541 0.1,
2542 "soundHitBuilding8",
2543 0.1
2544 };
2545 hitFoliage[]=
2546 {
2547 "soundHitFoliage1",
2548 0.25,
2549 "soundHitFoliage2",
2550 0.25,
2551 "soundHitFoliage3",
2552 0.25,
2553 "soundHitFoliage4",
2554 0.25
2555 };
2556 hitWood[]=
2557 {
2558 "soundWood1",
2559 0.125,
2560 "soundWood2",
2561 0.125,
2562 "soundWood3",
2563 0.125,
2564 "soundWood4",
2565 0.125,
2566 "soundWood5",
2567 0.125,
2568 "soundWood6",
2569 0.125,
2570 "soundWood7",
2571 0.125,
2572 "soundWood8",
2573 0.125
2574 };
2575 hitGlass[]=
2576 {
2577 "soundHitGlass1",
2578 0.16599999,
2579 "soundHitGlass2",
2580 0.16599999,
2581 "soundHitGlass3",
2582 0.167,
2583 "soundHitGlass4",
2584 0.167,
2585 "soundHitGlass5",
2586 0.167,
2587 "soundHitGlass6",
2588 0.167
2589 };
2590 hitGlassArmored[]=
2591 {
2592 "soundGlassArmored1",
2593 0.16599999,
2594 "soundGlassArmored2",
2595 0.16599999,
2596 "soundGlassArmored3",
2597 0.167,
2598 "soundGlassArmored4",
2599 0.167,
2600 "soundGlassArmored5",
2601 0.167,
2602 "soundGlassArmored6",
2603 0.167
2604 };
2605 hitConcrete[]=
2606 {
2607 "soundConcrete1",
2608 0.125,
2609 "soundConcrete2",
2610 0.125,
2611 "soundConcrete3",
2612 0.125,
2613 "soundConcrete4",
2614 0.125,
2615 "soundConcrete5",
2616 0.125,
2617 "soundConcrete6",
2618 0.125,
2619 "soundConcrete7",
2620 0.125,
2621 "soundConcrete8",
2622 0.125
2623 };
2624 hitRubber[]=
2625 {
2626 "soundRubber1",
2627 0.25,
2628 "soundRubber2",
2629 0.25,
2630 "soundRubber3",
2631 0.25,
2632 "soundRubber4",
2633 0.25
2634 };
2635 hitPlastic[]=
2636 {
2637 "soundPlastic1",
2638 0.25,
2639 "soundPlastic2",
2640 0.25,
2641 "soundPlastic3",
2642 0.25,
2643 "soundPlastic4",
2644 0.25
2645 };
2646 hitDefault[]=
2647 {
2648 "soundConcrete1",
2649 0.125,
2650 "soundConcrete2",
2651 0.125,
2652 "soundConcrete3",
2653 0.125,
2654 "soundConcrete4",
2655 0.125,
2656 "soundConcrete5",
2657 0.125,
2658 "soundConcrete6",
2659 0.125,
2660 "soundConcrete7",
2661 0.125,
2662 "soundConcrete8",
2663 0.125
2664 };
2665 hitMetal[]=
2666 {
2667 "soundMetal1",
2668 0.125,
2669 "soundMetal2",
2670 0.125,
2671 "soundMetal3",
2672 0.125,
2673 "soundMetal4",
2674 0.125,
2675 "soundMetal5",
2676 0.125,
2677 "soundMetal6",
2678 0.125,
2679 "soundMetal7",
2680 0.125,
2681 "soundMetal8",
2682 0.125
2683 };
2684 hitMetalplate[]=
2685 {
2686 "soundVehiclePlate1",
2687 0.125,
2688 "soundVehiclePlate2",
2689 0.125,
2690 "soundVehiclePlate3",
2691 0.125,
2692 "soundVehiclePlate4",
2693 0.125,
2694 "soundVehiclePlate5",
2695 0.125,
2696 "soundVehiclePlate6",
2697 0.125,
2698 "soundVehiclePlate7",
2699 0.125,
2700 "soundVehiclePlate8",
2701 0.125
2702 };
2703 hitWater[]=
2704 {
2705 "soundWater1",
2706 0.333,
2707 "soundWater2",
2708 0.333,
2709 "soundWater3",
2710 0.333
2711 };
2712 };
2713 class MeleeBearShock_Heavy: MeleeBearShock
2714 {
2715 hitAnimation=1;
2716 soundGroundSoft1[]=
2717 {
2718 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
2719 1,
2720 1,
2721 60
2722 };
2723 soundGroundSoft2[]=
2724 {
2725 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
2726 1,
2727 1,
2728 60
2729 };
2730 soundGroundSoft3[]=
2731 {
2732 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
2733 1,
2734 1,
2735 60
2736 };
2737 soundGroundSoft4[]=
2738 {
2739 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
2740 1,
2741 1,
2742 60
2743 };
2744 soundGroundSoft5[]=
2745 {
2746 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
2747 1,
2748 1,
2749 60
2750 };
2751 soundGroundSoft6[]=
2752 {
2753 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
2754 1,
2755 1,
2756 60
2757 };
2758 soundGroundSoft7[]=
2759 {
2760 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
2761 1,
2762 1,
2763 60
2764 };
2765 soundGroundSoft8[]=
2766 {
2767 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
2768 1,
2769 1,
2770 60
2771 };
2772 soundGroundHard1[]=
2773 {
2774 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
2775 1,
2776 1,
2777 80
2778 };
2779 soundGroundHard2[]=
2780 {
2781 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
2782 1,
2783 1,
2784 80
2785 };
2786 soundGroundHard3[]=
2787 {
2788 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
2789 1,
2790 1,
2791 80
2792 };
2793 soundGroundHard4[]=
2794 {
2795 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
2796 1,
2797 1,
2798 80
2799 };
2800 soundGroundHard5[]=
2801 {
2802 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
2803 1,
2804 1,
2805 80
2806 };
2807 soundGroundHard6[]=
2808 {
2809 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
2810 1,
2811 1,
2812 80
2813 };
2814 soundGroundHard7[]=
2815 {
2816 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
2817 1,
2818 1,
2819 80
2820 };
2821 soundGroundHard8[]=
2822 {
2823 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
2824 1,
2825 1,
2826 80
2827 };
2828 soundMetal1[]=
2829 {
2830 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
2831 1,
2832 1,
2833 80
2834 };
2835 soundMetal2[]=
2836 {
2837 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
2838 1,
2839 1,
2840 80
2841 };
2842 soundMetal3[]=
2843 {
2844 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
2845 1,
2846 1,
2847 80
2848 };
2849 soundMetal4[]=
2850 {
2851 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
2852 1,
2853 1,
2854 80
2855 };
2856 soundMetal5[]=
2857 {
2858 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
2859 1,
2860 1,
2861 80
2862 };
2863 soundMetal6[]=
2864 {
2865 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
2866 1,
2867 1,
2868 80
2869 };
2870 soundMetal7[]=
2871 {
2872 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
2873 1,
2874 1,
2875 80
2876 };
2877 soundMetal8[]=
2878 {
2879 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
2880 1,
2881 1,
2882 80
2883 };
2884 soundHitGlass1[]=
2885 {
2886 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
2887 1,
2888 1,
2889 100
2890 };
2891 soundHitGlass2[]=
2892 {
2893 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
2894 1,
2895 1,
2896 100
2897 };
2898 soundHitGlass3[]=
2899 {
2900 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
2901 1,
2902 1,
2903 100
2904 };
2905 soundHitGlass4[]=
2906 {
2907 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
2908 1,
2909 1,
2910 100
2911 };
2912 soundHitGlass5[]=
2913 {
2914 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
2915 1,
2916 1,
2917 100
2918 };
2919 soundHitGlass6[]=
2920 {
2921 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
2922 1,
2923 1,
2924 100
2925 };
2926 soundGlassArmored1[]=
2927 {
2928 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
2929 1,
2930 1,
2931 60
2932 };
2933 soundGlassArmored2[]=
2934 {
2935 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
2936 1,
2937 1,
2938 60
2939 };
2940 soundGlassArmored3[]=
2941 {
2942 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
2943 1,
2944 1,
2945 60
2946 };
2947 soundGlassArmored4[]=
2948 {
2949 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
2950 1,
2951 1,
2952 60
2953 };
2954 soundGlassArmored5[]=
2955 {
2956 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
2957 1,
2958 1,
2959 60
2960 };
2961 soundGlassArmored6[]=
2962 {
2963 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
2964 1,
2965 1,
2966 60
2967 };
2968 soundVehiclePlate1[]=
2969 {
2970 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
2971 1,
2972 1,
2973 80
2974 };
2975 soundVehiclePlate2[]=
2976 {
2977 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
2978 1,
2979 1,
2980 80
2981 };
2982 soundVehiclePlate3[]=
2983 {
2984 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
2985 1,
2986 1,
2987 80
2988 };
2989 soundVehiclePlate4[]=
2990 {
2991 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
2992 1,
2993 1,
2994 80
2995 };
2996 soundVehiclePlate5[]=
2997 {
2998 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
2999 1,
3000 1,
3001 80
3002 };
3003 soundVehiclePlate6[]=
3004 {
3005 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
3006 1,
3007 1,
3008 80
3009 };
3010 soundVehiclePlate7[]=
3011 {
3012 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
3013 1,
3014 1,
3015 80
3016 };
3017 soundVehiclePlate8[]=
3018 {
3019 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
3020 1,
3021 1,
3022 80
3023 };
3024 soundWood1[]=
3025 {
3026 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
3027 1,
3028 1,
3029 80
3030 };
3031 soundWood2[]=
3032 {
3033 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
3034 1,
3035 1,
3036 80
3037 };
3038 soundWood3[]=
3039 {
3040 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
3041 1,
3042 1,
3043 80
3044 };
3045 soundWood4[]=
3046 {
3047 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
3048 1,
3049 1,
3050 80
3051 };
3052 soundWood5[]=
3053 {
3054 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
3055 1,
3056 1,
3057 80
3058 };
3059 soundWood6[]=
3060 {
3061 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
3062 1,
3063 1,
3064 80
3065 };
3066 soundWood7[]=
3067 {
3068 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
3069 1,
3070 1,
3071 80
3072 };
3073 soundWood8[]=
3074 {
3075 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
3076 1,
3077 1,
3078 80
3079 };
3080 soundHitBody1[]=
3081 {
3082 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1",
3083 0.56234133,
3084 1,
3085 60
3086 };
3087 soundHitBody2[]=
3088 {
3089 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2",
3090 0.56234133,
3091 1,
3092 60
3093 };
3094 soundHitBody3[]=
3095 {
3096 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3",
3097 0.56234133,
3098 1,
3099 60
3100 };
3101 soundHitBody4[]=
3102 {
3103 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4",
3104 0.56234133,
3105 1,
3106 60
3107 };
3108 soundHitBody5[]=
3109 {
3110 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5",
3111 0.56234133,
3112 1,
3113 60
3114 };
3115 soundHitBody6[]=
3116 {
3117 "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6",
3118 0.56234133,
3119 1,
3120 60
3121 };
3122 soundHitBuilding1[]=
3123 {
3124 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
3125 1,
3126 1,
3127 60
3128 };
3129 soundHitBuilding2[]=
3130 {
3131 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
3132 1,
3133 1,
3134 60
3135 };
3136 soundHitBuilding3[]=
3137 {
3138 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
3139 1,
3140 1,
3141 60
3142 };
3143 soundHitBuilding4[]=
3144 {
3145 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
3146 1,
3147 1,
3148 60
3149 };
3150 soundHitBuilding5[]=
3151 {
3152 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
3153 1,
3154 1,
3155 60
3156 };
3157 soundHitBuilding6[]=
3158 {
3159 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
3160 1,
3161 1,
3162 60
3163 };
3164 soundHitBuilding7[]=
3165 {
3166 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
3167 1,
3168 1,
3169 60
3170 };
3171 soundHitBuilding8[]=
3172 {
3173 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
3174 1,
3175 1,
3176 60
3177 };
3178 soundHitFoliage1[]=
3179 {
3180 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
3181 1,
3182 1,
3183 20
3184 };
3185 soundHitFoliage2[]=
3186 {
3187 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
3188 1,
3189 1,
3190 20
3191 };
3192 soundHitFoliage3[]=
3193 {
3194 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
3195 1,
3196 1,
3197 20
3198 };
3199 soundHitFoliage4[]=
3200 {
3201 "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
3202 1,
3203 1,
3204 20
3205 };
3206 soundPlastic1[]=
3207 {
3208 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
3209 0.70794576,
3210 1,
3211 70
3212 };
3213 soundPlastic2[]=
3214 {
3215 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
3216 0.70794576,
3217 1,
3218 70
3219 };
3220 soundPlastic3[]=
3221 {
3222 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
3223 0.70794576,
3224 1,
3225 70
3226 };
3227 soundPlastic4[]=
3228 {
3229 "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
3230 0.70794576,
3231 1,
3232 70
3233 };
3234 soundConcrete1[]=
3235 {
3236 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
3237 1,
3238 1,
3239 70
3240 };
3241 soundConcrete2[]=
3242 {
3243 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
3244 1,
3245 1,
3246 70
3247 };
3248 soundConcrete3[]=
3249 {
3250 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
3251 1,
3252 1,
3253 70
3254 };
3255 soundConcrete4[]=
3256 {
3257 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
3258 1,
3259 1,
3260 70
3261 };
3262 soundConcrete5[]=
3263 {
3264 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
3265 1,
3266 1,
3267 70
3268 };
3269 soundConcrete6[]=
3270 {
3271 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
3272 1,
3273 1,
3274 70
3275 };
3276 soundConcrete7[]=
3277 {
3278 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
3279 1,
3280 1,
3281 70
3282 };
3283 soundConcrete8[]=
3284 {
3285 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
3286 1,
3287 1,
3288 70
3289 };
3290 soundRubber1[]=
3291 {
3292 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
3293 1,
3294 1,
3295 50
3296 };
3297 soundRubber2[]=
3298 {
3299 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
3300 1,
3301 1,
3302 50
3303 };
3304 soundRubber3[]=
3305 {
3306 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
3307 1,
3308 1,
3309 50
3310 };
3311 soundRubber4[]=
3312 {
3313 "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
3314 1,
3315 1,
3316 50
3317 };
3318 soundWater1[]=
3319 {
3320 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
3321 1,
3322 1,
3323 40
3324 };
3325 soundWater2[]=
3326 {
3327 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
3328 1,
3329 1,
3330 40
3331 };
3332 soundWater3[]=
3333 {
3334 "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
3335 1,
3336 1,
3337 40
3338 };
3339 hitGroundSoft[]=
3340 {
3341 "soundGroundSoft1",
3342 0.2,
3343 "soundGroundSoft2",
3344 0.2,
3345 "soundGroundSoft3",
3346 0.1,
3347 "soundGroundSoft4",
3348 0.1,
3349 "soundGroundSoft5",
3350 0.1,
3351 "soundGroundSoft6",
3352 0.1,
3353 "soundGroundSoft7",
3354 0.1,
3355 "soundGroundSoft8",
3356 0.1
3357 };
3358 hitGroundHard[]=
3359 {
3360 "soundGroundHard1",
3361 0.2,
3362 "soundGroundHard2",
3363 0.2,
3364 "soundGroundHard3",
3365 0.1,
3366 "soundGroundHard4",
3367 0.1,
3368 "soundGroundHard5",
3369 0.1,
3370 "soundGroundHard6",
3371 0.1,
3372 "soundGroundHard7",
3373 0.1,
3374 "soundGroundHard8",
3375 0.1
3376 };
3377 hitMan[]=
3378 {
3379 "soundHitBody1",
3380 0.16599999,
3381 "soundHitBody2",
3382 0.16599999,
3383 "soundHitBody3",
3384 0.16599999,
3385 "soundHitBody4",
3386 0.16599999,
3387 "soundHitBody5",
3388 0.16599999,
3389 "soundHitBody6",
3390 0.17
3391 };
3392 hitArmor[]=
3393 {
3394 "soundVehiclePlate1",
3395 0.125,
3396 "soundVehiclePlate2",
3397 0.125,
3398 "soundVehiclePlate3",
3399 0.125,
3400 "soundVehiclePlate4",
3401 0.125,
3402 "soundVehiclePlate5",
3403 0.125,
3404 "soundVehiclePlate6",
3405 0.125,
3406 "soundVehiclePlate7",
3407 0.125,
3408 "soundVehiclePlate8",
3409 0.125
3410 };
3411 hitBuilding[]=
3412 {
3413 "soundHitBuilding1",
3414 0.2,
3415 "soundHitBuilding2",
3416 0.2,
3417 "soundHitBuilding3",
3418 0.1,
3419 "soundHitBuilding4",
3420 0.1,
3421 "soundHitBuilding5",
3422 0.1,
3423 "soundHitBuilding6",
3424 0.1,
3425 "soundHitBuilding7",
3426 0.1,
3427 "soundHitBuilding8",
3428 0.1
3429 };
3430 hitFoliage[]=
3431 {
3432 "soundHitFoliage1",
3433 0.25,
3434 "soundHitFoliage2",
3435 0.25,
3436 "soundHitFoliage3",
3437 0.25,
3438 "soundHitFoliage4",
3439 0.25
3440 };
3441 hitWood[]=
3442 {
3443 "soundWood1",
3444 0.125,
3445 "soundWood2",
3446 0.125,
3447 "soundWood3",
3448 0.125,
3449 "soundWood4",
3450 0.125,
3451 "soundWood5",
3452 0.125,
3453 "soundWood6",
3454 0.125,
3455 "soundWood7",
3456 0.125,
3457 "soundWood8",
3458 0.125
3459 };
3460 hitGlass[]=
3461 {
3462 "soundHitGlass1",
3463 0.16599999,
3464 "soundHitGlass2",
3465 0.16599999,
3466 "soundHitGlass3",
3467 0.167,
3468 "soundHitGlass4",
3469 0.167,
3470 "soundHitGlass5",
3471 0.167,
3472 "soundHitGlass6",
3473 0.167
3474 };
3475 hitGlassArmored[]=
3476 {
3477 "soundGlassArmored1",
3478 0.16599999,
3479 "soundGlassArmored2",
3480 0.16599999,
3481 "soundGlassArmored3",
3482 0.167,
3483 "soundGlassArmored4",
3484 0.167,
3485 "soundGlassArmored5",
3486 0.167,
3487 "soundGlassArmored6",
3488 0.167
3489 };
3490 hitConcrete[]=
3491 {
3492 "soundConcrete1",
3493 0.125,
3494 "soundConcrete2",
3495 0.125,
3496 "soundConcrete3",
3497 0.125,
3498 "soundConcrete4",
3499 0.125,
3500 "soundConcrete5",
3501 0.125,
3502 "soundConcrete6",
3503 0.125,
3504 "soundConcrete7",
3505 0.125,
3506 "soundConcrete8",
3507 0.125
3508 };
3509 hitRubber[]=
3510 {
3511 "soundRubber1",
3512 0.25,
3513 "soundRubber2",
3514 0.25,
3515 "soundRubber3",
3516 0.25,
3517 "soundRubber4",
3518 0.25
3519 };
3520 hitPlastic[]=
3521 {
3522 "soundPlastic1",
3523 0.25,
3524 "soundPlastic2",
3525 0.25,
3526 "soundPlastic3",
3527 0.25,
3528 "soundPlastic4",
3529 0.25
3530 };
3531 hitDefault[]=
3532 {
3533 "soundConcrete1",
3534 0.125,
3535 "soundConcrete2",
3536 0.125,
3537 "soundConcrete3",
3538 0.125,
3539 "soundConcrete4",
3540 0.125,
3541 "soundConcrete5",
3542 0.125,
3543 "soundConcrete6",
3544 0.125,
3545 "soundConcrete7",
3546 0.125,
3547 "soundConcrete8",
3548 0.125
3549 };
3550 hitMetal[]=
3551 {
3552 "soundMetal1",
3553 0.125,
3554 "soundMetal2",
3555 0.125,
3556 "soundMetal3",
3557 0.125,
3558 "soundMetal4",
3559 0.125,
3560 "soundMetal5",
3561 0.125,
3562 "soundMetal6",
3563 0.125,
3564 "soundMetal7",
3565 0.125,
3566 "soundMetal8",
3567 0.125
3568 };
3569 hitMetalplate[]=
3570 {
3571 "soundVehiclePlate1",
3572 0.125,
3573 "soundVehiclePlate2",
3574 0.125,
3575 "soundVehiclePlate3",
3576 0.125,
3577 "soundVehiclePlate4",
3578 0.125,
3579 "soundVehiclePlate5",
3580 0.125,
3581 "soundVehiclePlate6",
3582 0.125,
3583 "soundVehiclePlate7",
3584 0.125,
3585 "soundVehiclePlate8",
3586 0.125
3587 };
3588 hitWater[]=
3589 {
3590 "soundWater1",
3591 0.333,
3592 "soundWater2",
3593 0.333,
3594 "soundWater3",
3595 0.333
3596 };
3597 };
3598};
3599class CfgVehicles
3600{
3601 class AnimalBase;
3602 class Animal_UrsusArctos: AnimalBase
3603 {
3604 simulation="dayzanimal";
3605 scope=2;
3606 model="\DZ\animals_bliss\ursus_arctos\ursus_arctos.p3d";
3607 armor=1.2;
3608 displayName="$STR_CfgVehicles_Animal_UrsusArctos0";
3609 descriptionShort="$STR_CfgVehicles_Animal_UrsusArctos1";
3610 aiAgentTemplate="Predator_UrsusArctos";
3611 injuryLevels[]={1,0.5,0.2,0};
3612 collidesWithCharacterOnDeath=1;
3613 DamageSphereAmmos[]=
3614 {
3615 "MeleeBear",
3616 "MeleeBearShock",
3617 "MeleeWolf"
3618 };
3619 varTemperatureFreezeTime=7920;
3620 varTemperatureThawTime=7920;
3621 class DamageSystem
3622 {
3623 class GlobalHealth
3624 {
3625 class Health
3626 {
3627 hitpoints=800;
3628 healthLevels[]=
3629 {
3630
3631 {
3632 1,
3633 {}
3634 },
3635
3636 {
3637 0.69999999,
3638 {}
3639 },
3640
3641 {
3642 0.5,
3643 {}
3644 },
3645
3646 {
3647 0.30000001,
3648 {}
3649 },
3650
3651 {
3652 0,
3653 {}
3654 }
3655 };
3656 };
3657 class Blood
3658 {
3659 hitpoints=5000;
3660 };
3661 class Shock
3662 {
3663 hitpoints=5000;
3664 };
3665 };
3666 class DamageZones
3667 {
3668 class Zone_Head
3669 {
3670 componentNames[]=
3671 {
3672 "Zone_Head"
3673 };
3674 transferToZonesNames[]={};
3675 transferToZonesCoefs[]={};
3676 fatalInjuryCoef=0.1;
3677 canBleed=0;
3678 class Health
3679 {
3680 hitpoints=250;
3681 transferToGlobalCoef=1;
3682 };
3683 class Blood: Health
3684 {
3685 hitpoints=5000;
3686 };
3687 class Shock: Health
3688 {
3689 hitpoints=5000;
3690 };
3691 class ArmorType
3692 {
3693 class Melee
3694 {
3695 class Health
3696 {
3697 damage=0.50999999;
3698 };
3699 };
3700 class Projectile: Melee
3701 {
3702 class Health: Health
3703 {
3704 damage=0.25;
3705 };
3706 };
3707 class FragGrenade: Melee
3708 {
3709 };
3710 };
3711 };
3712 class Zone_Neck: Zone_Head
3713 {
3714 componentNames[]=
3715 {
3716 "Zone_Neck"
3717 };
3718 transferToZonesNames[]={};
3719 transferToZonesCoefs[]={};
3720 fatalInjuryCoef=0.1;
3721 class Health
3722 {
3723 hitpoints=300;
3724 transferToGlobalCoef=1;
3725 };
3726 class ArmorType: ArmorType
3727 {
3728 class Melee: Melee
3729 {
3730 class Health: Health
3731 {
3732 damage=0.15000001;
3733 };
3734 };
3735 class Projectile: Projectile
3736 {
3737 class Health: Health
3738 {
3739 damage=0.25;
3740 };
3741 };
3742 };
3743 };
3744 class Zone_Belly: Zone_Head
3745 {
3746 componentNames[]=
3747 {
3748 "Zone_Belly"
3749 };
3750 transferToZonesNames[]={};
3751 transferToZonesCoefs[]={};
3752 fatalInjuryCoef=0.0099999998;
3753 class Health: Health
3754 {
3755 hitpoints=400;
3756 };
3757 class ArmorType: ArmorType
3758 {
3759 class Melee: Melee
3760 {
3761 class Health: Health
3762 {
3763 damage=0.15000001;
3764 };
3765 };
3766 };
3767 };
3768 class Zone_Pelvis: Zone_Head
3769 {
3770 componentNames[]=
3771 {
3772 "Zone_Pelvis"
3773 };
3774 transferToZonesNames[]={};
3775 transferToZonesCoefs[]={};
3776 fatalInjuryCoef=0.0099999998;
3777 class Health: Health
3778 {
3779 hitpoints=500;
3780 };
3781 class ArmorType: ArmorType
3782 {
3783 class Melee: Melee
3784 {
3785 class Health: Health
3786 {
3787 damage=0.15000001;
3788 };
3789 };
3790 };
3791 };
3792 class Zone_Legs: Zone_Head
3793 {
3794 componentNames[]=
3795 {
3796 "Zone_Legs"
3797 };
3798 transferToZonesNames[]={};
3799 transferToZonesCoefs[]={};
3800 fatalInjuryCoef=0.0099999998;
3801 class Health: Health
3802 {
3803 hitpoints=200;
3804 transferToGlobalCoef=0;
3805 };
3806 };
3807 };
3808 };
3809 class Skinning
3810 {
3811 class ObtainedPelt
3812 {
3813 item="BearPelt";
3814 count=2;
3815 itemZones[]=
3816 {
3817 "Zone_Pelvis",
3818 "Zone_Belly"
3819 };
3820 quantityCoef=1;
3821 transferToolDamageCoef=1;
3822 };
3823 class ObtainedSteaks
3824 {
3825 item="BearSteakMeat";
3826 count=20;
3827 itemZones[]=
3828 {
3829 "Zone_Belly",
3830 "Zone_Pelvis"
3831 };
3832 countByZone[]={8,8};
3833 quantityMinMaxCoef[]={0.69999999,1};
3834 };
3835 class ObtainedLard
3836 {
3837 item="Lard";
3838 count=2;
3839 quantityMinMaxCoef[]={0.2,1};
3840 };
3841 class ObtainedGuts
3842 {
3843 item="Guts";
3844 count=4;
3845 quantityMinMaxCoef[]={0.5,0.80000001};
3846 };
3847 class ObtainedBones
3848 {
3849 item="Bone";
3850 count=5;
3851 quantityMinMaxCoef[]={0.30000001,1};
3852 transferToolDamageCoef=1;
3853 };
3854 class BloodInfectionSettings
3855 {
3856 class Salmonella
3857 {
3858 chance=0.40000001;
3859 };
3860 };
3861 };
3862 class enfanimsys
3863 {
3864 meshObject="DZ\animals_bliss\ursus_arctos\data\ursus_arctos_skeleton.xob";
3865 graphname="DZ\animals_bliss\animations\!graph_files\bear\Bear_Graph.agr";
3866 defaultinstance="DZ\animals_bliss\animations\!graph_files\bear\BearSkeleton_AnimInstance.asi";
3867 startnode="MasterBear_SM";
3868 skeletonName="ursus_arctos_skeleton.xob";
3869 };
3870 class AnimEvents
3871 {
3872 class Steps
3873 {
3874 class Walk1
3875 {
3876 soundLookupTable="PawBigWalk_LookupTable";
3877 noise="WolfStepNoise";
3878 effectSet[]=
3879 {
3880 "WolfStepEffect1",
3881 "WolfStepEffect2"
3882 };
3883 id=1;
3884 };
3885 class Walk2
3886 {
3887 soundLookupTable="PawBigWalk_LookupTable";
3888 noise="WolfStepNoise";
3889 effectSet[]=
3890 {
3891 "WolfStepEffect1",
3892 "WolfStepEffect2"
3893 };
3894 id=2;
3895 };
3896 class Walk3
3897 {
3898 soundLookupTable="PawBigWalk_LookupTable";
3899 noise="WolfStepNoise";
3900 effectSet[]=
3901 {
3902 "WolfStepEffect1",
3903 "WolfStepEffect2"
3904 };
3905 id=3;
3906 };
3907 class Walk4
3908 {
3909 soundLookupTable="PawBigWalk_LookupTable";
3910 noise="WolfStepNoise";
3911 effectSet[]=
3912 {
3913 "WolfStepEffect1",
3914 "WolfStepEffect2"
3915 };
3916 id=4;
3917 };
3918 class Run1
3919 {
3920 soundLookupTable="PawBigRun_LookupTable";
3921 noise="WolfStepNoise";
3922 effectSet[]=
3923 {
3924 "WolfStepEffect1",
3925 "WolfStepEffect2"
3926 };
3927 id=5;
3928 };
3929 class Run2
3930 {
3931 soundLookupTable="PawBigRun_LookupTable";
3932 noise="WolfStepNoise";
3933 effectSet[]=
3934 {
3935 "WolfStepEffect1",
3936 "WolfStepEffect2"
3937 };
3938 id=6;
3939 };
3940 class Run3
3941 {
3942 soundLookupTable="PawBigRun_LookupTable";
3943 noise="WolfStepNoise";
3944 effectSet[]=
3945 {
3946 "WolfStepEffect1",
3947 "WolfStepEffect2"
3948 };
3949 id=7;
3950 };
3951 class Run4
3952 {
3953 soundLookupTable="PawBigRun_LookupTable";
3954 noise="WolfStepNoise";
3955 effectSet[]=
3956 {
3957 "WolfStepEffect1",
3958 "WolfStepEffect2"
3959 };
3960 id=8;
3961 };
3962 class Bodyfall
3963 {
3964 soundLookupTable="PawBigBodyfall_LookupTable";
3965 noise="WolfStepNoise";
3966 effectSet[]=
3967 {
3968 "WolfStepEffect1",
3969 "WolfStepEffect2"
3970 };
3971 id=11;
3972 };
3973 class Settle
3974 {
3975 soundLookupTable="PawBigSettle_LookupTable";
3976 noise="WolfStepNoise";
3977 effectSet[]=
3978 {
3979 "WolfStepEffect1",
3980 "WolfStepEffect2"
3981 };
3982 id=12;
3983 };
3984 class Rest2standA
3985 {
3986 soundLookupTable="PawBigRest2standA_LookupTable";
3987 noise="WolfStepNoise";
3988 effectSet[]=
3989 {
3990 "WolfStepEffect1",
3991 "WolfStepEffect2"
3992 };
3993 id=13;
3994 };
3995 class Rest2standB
3996 {
3997 soundLookupTable="PawBigRest2standB_LookupTable";
3998 noise="WolfStepNoise";
3999 effectSet[]=
4000 {
4001 "WolfStepEffect1",
4002 "WolfStepEffect2"
4003 };
4004 id=14;
4005 };
4006 class Stand2restA
4007 {
4008 soundLookupTable="PawBigStand2restA_LookupTable";
4009 noise="WolfStepNoise";
4010 effectSet[]=
4011 {
4012 "WolfStepEffect1",
4013 "WolfStepEffect2"
4014 };
4015 id=15;
4016 };
4017 class Stand2restB
4018 {
4019 soundLookupTable="PawBigStand2restB_LookupTable";
4020 noise="WolfStepNoise";
4021 effectSet[]=
4022 {
4023 "WolfStepEffect1",
4024 "WolfStepEffect2"
4025 };
4026 id=16;
4027 };
4028 class Stand2restC
4029 {
4030 soundLookupTable="PawBigStand2restC_LookupTable";
4031 noise="WolfStepNoise";
4032 effectSet[]=
4033 {
4034 "WolfStepEffect1",
4035 "WolfStepEffect2"
4036 };
4037 id=17;
4038 };
4039 class Jump
4040 {
4041 soundLookupTable="PawBigJump_LookupTable";
4042 noise="WolfStepNoise";
4043 effectSet[]=
4044 {
4045 "WolfStepEffect1",
4046 "WolfStepEffect2"
4047 };
4048 id=18;
4049 };
4050 class Impact
4051 {
4052 soundLookupTable="PawBigImpact_LookupTable";
4053 noise="WolfStepNoise";
4054 effectSet[]=
4055 {
4056 "WolfStepEffect1",
4057 "WolfStepEffect2"
4058 };
4059 id=19;
4060 };
4061 };
4062 class Sounds
4063 {
4064 class BearAttack
4065 {
4066 soundSet="BearAttack_SoundSet";
4067 noise="WolfRoarNoise";
4068 id=21;
4069 };
4070 class BearBreath
4071 {
4072 soundSet="BearBreath_SoundSet";
4073 noise="WolfRoarNoise";
4074 id=1;
4075 };
4076 class BearGrowl
4077 {
4078 soundSet="BearGrowl_SoundSet";
4079 noise="WolfRoarNoise";
4080 id=2;
4081 };
4082 class BearMumble
4083 {
4084 soundSet="BearMumble_SoundSet";
4085 noise="WolfRoarNoise";
4086 id=3;
4087 };
4088 class BearRoar
4089 {
4090 soundSet="BearRoar_SoundSet";
4091 noise="WolfRoarNoise";
4092 id=4;
4093 };
4094 class BearRoarShort
4095 {
4096 soundSet="BearRoarShort_SoundSet";
4097 noise="WolfRoarNoise";
4098 id=12;
4099 };
4100 class BearSigh
4101 {
4102 soundSet="BearSigh_SoundSet";
4103 noise="WolfRoarNoise";
4104 id=5;
4105 };
4106 class BearSighLong
4107 {
4108 soundSet="BearSighLong_SoundSet";
4109 noise="WolfRoarNoise";
4110 id=6;
4111 };
4112 class BearSighShort
4113 {
4114 soundSet="BearSighShort_SoundSet";
4115 noise="WolfRoarNoise";
4116 id=7;
4117 };
4118 class BearSnarl
4119 {
4120 soundSet="BearSnarl_SoundSet";
4121 noise="WolfRoarNoise";
4122 id=8;
4123 };
4124 class BearSnarlLong
4125 {
4126 soundSet="BearSnarlLong_SoundSet";
4127 noise="WolfRoarNoise";
4128 id=9;
4129 };
4130 class BearSnort
4131 {
4132 soundSet="BearSnort_SoundSet";
4133 noise="WolfRoarNoise";
4134 id=10;
4135 };
4136 class BearGrowl_1
4137 {
4138 soundSet="BearGrowl_1_SoundSet";
4139 noise="WolfRoarNoise";
4140 id=11;
4141 };
4142 class BearGrowl_3
4143 {
4144 soundSet="BearGrowl_3_SoundSet";
4145 noise="WolfRoarNoise";
4146 id=13;
4147 };
4148 class BearGrowl_4
4149 {
4150 soundSet="BearGrowl_4_SoundSet";
4151 noise="WolfRoarNoise";
4152 id=14;
4153 };
4154 class BearGrowl_5
4155 {
4156 soundSet="BearGrowl_5_SoundSet";
4157 noise="WolfRoarNoise";
4158 id=15;
4159 };
4160 class BearGrowl_6
4161 {
4162 soundSet="BearGrowl_6_SoundSet";
4163 noise="WolfRoarNoise";
4164 id=16;
4165 };
4166 class BearGrowl_7
4167 {
4168 soundSet="BearGrowl_7_SoundSet";
4169 noise="WolfRoarNoise";
4170 id=17;
4171 };
4172 class BearGrowl_8
4173 {
4174 soundSet="BearGrowl_8_SoundSet";
4175 noise="WolfRoarNoise";
4176 id=18;
4177 };
4178 class BearGrowl_9
4179 {
4180 soundSet="BearGrowl_9_SoundSet";
4181 noise="WolfRoarNoise";
4182 id=19;
4183 };
4184 class BearGrowl_10
4185 {
4186 soundSet="BearGrowl_10_SoundSet";
4187 noise="WolfRoarNoise";
4188 id=20;
4189 };
4190 class BearGrowl_12
4191 {
4192 soundSet="BearGrowl_12_SoundSet";
4193 noise="WolfRoarNoise";
4194 id=22;
4195 };
4196 class BearGrowl_13
4197 {
4198 soundSet="BearGrowl_13_SoundSet";
4199 noise="WolfRoarNoise";
4200 id=23;
4201 };
4202 class BearRoar_1
4203 {
4204 soundSet="BearRoar_1_SoundSet";
4205 noise="WolfRoarNoise";
4206 id=24;
4207 };
4208 class BearRoar_2
4209 {
4210 soundSet="BearRoar_2_SoundSet";
4211 noise="WolfRoarNoise";
4212 id=25;
4213 };
4214 class BearRoar_3
4215 {
4216 soundSet="BearRoar_3_SoundSet";
4217 noise="WolfRoarNoise";
4218 id=26;
4219 };
4220 class BearRoar_5
4221 {
4222 soundSet="BearRoar_5_SoundSet";
4223 noise="WolfRoarNoise";
4224 id=27;
4225 };
4226 class BearRoar_6
4227 {
4228 soundSet="BearRoar_6_SoundSet";
4229 noise="WolfRoarNoise";
4230 id=28;
4231 };
4232 class BearRoar_7
4233 {
4234 soundSet="BearRoar_7_SoundSet";
4235 noise="WolfRoarNoise";
4236 id=29;
4237 };
4238 class BearSighLong_0
4239 {
4240 soundSet="BearSighLong_0_SoundSet";
4241 noise="WolfRoarNoise";
4242 id=30;
4243 };
4244 class BearSighLong_1
4245 {
4246 soundSet="BearSighLong_1_SoundSet";
4247 noise="WolfRoarNoise";
4248 id=31;
4249 };
4250 class BearSighLong_2
4251 {
4252 soundSet="BearSighLong_2_SoundSet";
4253 noise="WolfRoarNoise";
4254 id=32;
4255 };
4256 class BearSnarlLong_0
4257 {
4258 soundSet="BearSnarlLong_0_SoundSet";
4259 noise="WolfRoarNoise";
4260 id=33;
4261 };
4262 class BearSnarlLong_1
4263 {
4264 soundSet="BearSnarlLong_1_SoundSet";
4265 noise="WolfRoarNoise";
4266 id=34;
4267 };
4268 class BearSnarlLong_2
4269 {
4270 soundSet="BearSnarlLong_2_SoundSet";
4271 noise="WolfRoarNoise";
4272 id=35;
4273 };
4274 };
4275 class Damages
4276 {
4277 class BearBiteDamage
4278 {
4279 damage="BearBiteDamage";
4280 id=1;
4281 };
4282 class BearLeftPawDamage
4283 {
4284 damage="BearLeftPawDamage";
4285 id=2;
4286 };
4287 class BearRightPawDamage
4288 {
4289 damage="BearRightPawDamage";
4290 id=3;
4291 };
4292 class BearBiteDamageIntimidate
4293 {
4294 damage="BearBiteDamageIntimidate";
4295 id=11;
4296 };
4297 class BearLeftPawDamageIntimidate
4298 {
4299 damage="BearLeftPawDamageIntimidate";
4300 id=12;
4301 };
4302 class BearRightPawDamageIntimidate
4303 {
4304 damage="BearRightPawDamageIntimidate";
4305 id=13;
4306 };
4307 };
4308 };
4309 class CommandMoveSettings
4310 {
4311 useSpeedMapping=1;
4312 movementSpeedMapping[]={0,0.23999999,0.55000001,1.72,3.5,8};
4313 };
4314 class CommandLookAtSettings
4315 {
4316 lookAtFilterTimeout=0.5;
4317 lookAtFilterSpeed=1.5700001;
4318 };
4319 };
4320};