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armor_30mm_plate.rvmat
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1
surfaceInfo="dz\data\data\Penetration\armor_30mm_plate.bisurf";
2
ambient[]={0.49019599,0.59215701,0.55686301,1};
3
diffuse[]={0.49019599,0.59215701,0.55686301,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,1};
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specularPower=1;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
P:
DZ
data
data
penetration
armor_30mm_plate.rvmat
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