3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
11 texture="dz\weapons\projectiles\data\arrows_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(0,1,1,1,AS)";
59 texture="dz\weapons\projectiles\data\arrows_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(5.64,1.81)";
76 texture="dz\data\data\env_land_co.paa";