1ambient[]={0.74999982,0.7499997,0.74999958,1};
2diffuse[]={1,1,0.99999994,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.375,0.37499988,0.375,0.99999982};
6specularPower=39.400002;
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures\military\airfield\data\atc_big_planks_as.paa";
59 texture="dz\structures\furniture\various\data\debris_small_house_co.paa";
71 texture="#(ai,32,128,1)fresnel(1.23,0.32)";
83 texture="#(argb,8,8,3)color(1,1,1,1,CO)";