2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0,0,0,0};
14 aside[]={1.2951,0.1133,0};
15 up[]={-0.1133,1.2951,0};
25 aside[]={0.89670002,-0.076899998,0};
26 up[]={0.076899998,0.89670002,0};
50 pos[]={0,0.30000001,0};
99 texture="dz\structures\military\houses\data\plaster_co.paa";
104 texture="dz\structures\military\houses\data\plaster_co.paa";
109 texture="dz\structures\data\bricks\bricks_broken_dirt_co.paa";
114 texture="dz\structures\data\concrete\concrete_wall_co.paa";
119 texture="dz\structures\military\airfield\data\atc_big_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0.005,0.75,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.3,0.0015,0.2,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures\military\airfield\data\atc_big_mc.paa";
149 texture="dz\structures\military\airfield\data\atc_big_ads.paa";
154 texture="dz\structures\military\houses\data\plaster_nohq.paa";
159 texture="dz\structures\military\houses\data\plaster_nohq.paa";
164 texture="dz\structures\data\bricks\bricks_broken_dirt_nohq.paa";
169 texture="dz\structures\data\concrete\concrete_wall_nohq.paa";