1ambient[]={2,2,2.4000001,1};
2diffuse[]={1.2,1.2,1.35,1};
3forcedDiffuse[]={0.30000001,0.30000001,0.035,1};
11 texture="dz\weapons\attachments\magazine\data\aug_mag_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
47 texture="#(argb,8,8,3)color(0.85,0.85,0.85,1,AS)";
59 texture="dz\weapons\attachments\magazine\data\aug_mag_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.82,0.71)";
76 texture="dz\data\data\env_land_co.paa";