2diffuse[]={1,1,0.80000001,0.69999999};
3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.0099999998,50.990002,10.5};
12 texture="dz\plants_bliss\bush\data\b_betula_nana_mlod_nohq.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";