Dayz Explorer CPP 1.28.160049
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b_betula_nana_winter.rvmat
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1ambient[]={0.07,0.69999999,0.30000001,0.35699999};
2diffuse[]={1.5,1.5,1.5,2.3};
3forcedDiffuse[]={0.54699993,0.55599999,0.41599995,0.47};
4emmisive[]={0.5,0.5,0.5,0.25};
5specular[]={0.2,0.20999999,0.20999999,1.5};
6specularPower=10;
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.0099999998,50.990002,10.5};
10class Stage1
11{
12 texture="dz\plants_sakhal\winter\data\b_betula_nana_winter_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants_sakhal\latefall\data\b_betula_nana_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};