1plantWind[]={0.0099999998,0.1,0.94999999,0.5};
3diffuse[]={0.2,0.15000001,0.1,1};
4forcedDiffuse[]={0,0,0,0};
8PixelShaderID="TreeAdvTrunk";
9VertexShaderID="TreeAdvTrunk";
12 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";