1ambient[]={0.079999998,0.5,0.43000001,0.40000001};
2diffuse[]={0.60000002,0.69999999,0.2,0.89999998};
3forcedDiffuse[]={1,1,0.99999946,1};
4emmisive[]={0.60000002,0.5,0.40000001,0.050000001};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.0099999998,0.99000001,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.45,0.45,0.45,1,MCA)";