Dayz Explorer CPP 1.28.160049
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b_betulanana_1s_latefall_lod4.rvmat
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1plantWind[]={0.050000001,0.15000001,20.950001,4.5};
2treeColorization[]={-0.079999998,-25,8,0};
3ambient[]={0.0049999999,0.51700002,0.94099998,0.1};
4diffuse[]={0.30000001,0.44999999,0.2,1.2};
5forcedDiffuse[]={0.11100001,0.10000002,0.41000012,0.63};
6emmisive[]={0.001,0.001,0.001,0.1};
7specular[]={0.1,0.1,0.1,0.0099999998};
8specularPower=100;
9PixelShaderID="TreeAdv";
10VertexShaderID="TreeAdv";
11class Stage1
12{
13 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NO)";
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,0};
20 pos[]={0,0,0};
21 };
22};
23class Stage2
24{
25 texture="#(argb,8,8,3)color(0.95,0.95,0.95,1,MCA)";
26 uvSource="tex";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,0};
32 pos[]={0,0,0};
33 };
34};
35class Stage3
36{
37 texture="dz\plants_sakhal\dark\data\t_piceaabies_dark_lod1_dxt5.paa";
38 uvSource="WorldPos";
39};
40class Stage4
41{
42 texture="#(argb,8,8,3)color(0,1,1,1,CO)";
43 uvSource="tex";
44 class uvTransform
45 {
46 aside[]={1,0,0};
47 up[]={0,1,0};
48 dir[]={0,0,0};
49 pos[]={0,0,0};
50 };
51};