1ambient[]={0.2,0.5,0.5,0.94999999};
2diffuse[]={2.5,2.5,3.5,0.60000002};
3forcedDiffuse[]={0.1,0.89999998,0.1,0.54800075};
4emmisive[]={1,1,0.5,0.5};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.14,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.2,0.2,0.2,1,MC)";