1ambient[]={0.2,0.55000001,0.5,0.5};
2diffuse[]={0.40000001,0.5,0.5,1};
3forcedDiffuse[]={0.5,1,0.5,0.54800075};
4emmisive[]={1,1,0.5,0.25};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.0099999998,0.99000001,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,MC)";