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2diffuse[]={0.40000001,0.5,0.30000001,0.55000001};
3forcedDiffuse[]={0.5,0.5,0.5,1};
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeAdvModNormals";
17 texture="dz\plants_bliss\bush\data\b_corylus_heterophylla_mlod_nohq.paa";
29 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,MCA)";