2diffuse[]={0.079999998,0.07,0.055,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.02,0.050000001,0.94999999,0.5};
12 texture="dz\plants\bush\data\b_crataeguslaevigata_bark_nohq.paa";
24 texture="#(argb,8,8,3)color(1,1,1,1,MC)";