1plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
2ambient[]={1,1,1,0.059999999};
3diffuse[]={0.2,0.2,0.2,0.60000002};
4forcedDiffuse[]={0,0,0,1};
5emmisive[]={0.5,0.5,0.5,0};
8PixelShaderID="TreeAdv";
9VertexShaderID="TreeAdv";
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";