1ambient[]={0.2,0.55000001,0.5,0.5};
2diffuse[]={0.85000002,0.85000002,0.85000002,0.75};
3forcedDiffuse[]={0.75,1,0.74999982,1};
4emmisive[]={1,1,1,0.050000001};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.0099999998,0.15000001,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";