1ambient[]={1,0.95200002,0.92899996,1};
2diffuse[]={1,0.95200002,0.92899996,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\structures_bliss\residential\police\data\big_police_badge_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\residential\police\data\big_police_badge_smdi.paa";
71 texture="#(ai,128,1,1)fresnel(0.74,0.98)";
83 texture="dz\data\data\env_land_chrome_co.paa";