3forcedDiffuse[]={0,0,0,0};
11 texture="dz\characters\headgear\data\bandanah_nohq.paa";
23 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,DT)";
35 texture="dz\characters\vests\data\vests_damage_mc.paa";
47 texture="dz\characters\headgear\data\bandanah_as.paa";
59 texture="#(argb,8,8,3)color(0,0.01,0.5,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1,0.7)";
76 texture="dz\data\data\env_land_co.paa";