1ambient[]={1.2,0.69999999,0.69999999};
2diffuse[]={1.2,0.69999999,0.69999999};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.13300002,0.0625,0.0625,1};
11 texture="dz\gear\camping\data\barbed_wire_nohq.paa";
23 texture="dz\weapons\melee\blunt\data\baseballbat_barbed_wire_co.paa";
35 texture="dz\characters\data\generic_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,0.35,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.05,3.07)";
83 texture="dz\data\data\env_land_co.paa";