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2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
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104 texture="dz\structures\data\wood\woodboard_02_co.paa";
109 texture="dz\structures\data\asphalt\asphalt_roof_co.paa";
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119 texture="dz\structures\industrial\farms\data\barn_w_01_mask.paa";
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164 texture="dz\structures\data\asphalt\asphalt_roof_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";