Dayz Explorer CPP 1.28.160049
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barrel_deployable.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0.25,0.25,0.25,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={0.125,0.125,0.125,1};
5specular[]={0.40000001,0.40000001,0.40000001,1};
6specularPower=50;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\gear\containers\data\barrel_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={0,0,0};
28 up[]={0,0,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,0};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,0};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="dz\gear\containers\data\barrel_smdi.paa";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,0};
66 pos[]={0,0,0};
67 };
68};
69class Stage6
70{
71 texture="#(ai,64,64,2)fresnel(0.67,0.001)";
72 uvSource="tex";
73 class uvTransform
74 {
75 aside[]={1,0,0};
76 up[]={0,1,0};
77 dir[]={0,0,0};
78 pos[]={0,0,0};
79 };
80};
81class Stage7
82{
83 texture="#(argb,8,8,3)color(4,4,4,1,CA)";
84 uvSource="tex";
85 class uvTransform
86 {
87 aside[]={1,0,0};
88 up[]={0,1,0};
89 dir[]={0,0,0};
90 pos[]={0,0,0};
91 };
92};