1ambient[]={0.89999998,0.89999998,0.89999998,1};
2diffuse[]={0.80000001,0.69999999,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.49500084,0.49500084,0.49500084,1};
11 texture="dz\weapons\data\weapons_damage_wood_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\weapons\melee\blunt\data\baseballbat_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\melee\blunt\data\baseballbat_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.68,1.02)";
83 texture="dz\data\data\env_land_co.paa";
95 texture="dz\weapons\data\weapons_damage_wood_mc.paa";