Dayz Explorer CPP 1.28.160049
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bed_stacked.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0.44999999,0.41999999,0.25,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.375,0.375,0.32499999,1};
6specularPower=100;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen0
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class TexGen5
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,1};
28 pos[]={0,0,0};
29 };
30};
31class Stage0
32{
33 texture="dz\structures\furniture\beds\data\matress_co.paa";
34 texGen="0";
35};
36class Stage5
37{
38 texture="#(argb,8,8,3)color(0.15,0.01,1,1,DTSMDI)";
39 texGen="5";
40};
41class Stage11
42{
43 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
44 texGen="0";
45};
46class TexGen1
47{
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={2.7,0,0};
52 up[]={0,2.7,0};
53 dir[]={0,0,1};
54 pos[]={0,0,0};
55 };
56};
57class TexGen6
58{
59 uvSource="tex";
60 class uvTransform
61 {
62 aside[]={1,0,0};
63 up[]={0,1,0};
64 dir[]={0,0,1};
65 pos[]={0,0,0};
66 };
67};
68class Stage1
69{
70 texture="dz\structures\furniture\tables\lobby_table\data\lobby_table_co.paa";
71 texGen="1";
72};
73class Stage6
74{
75 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
76 texGen="6";
77};
78class Stage12
79{
80 texture="dz\structures\furniture\tables\lobby_table\data\lobby_table_nohq.paa";
81 texGen="1";
82};
83class TexGen2
84{
85 uvSource="tex";
86 class uvTransform
87 {
88 aside[]={10,0,0};
89 up[]={0,10,0};
90 dir[]={0,0,1};
91 pos[]={0,0,0};
92 };
93};
94class TexGen7: TexGen2
95{
96};
97class Stage2
98{
99 texture="#(argb,8,8,3)color(0.75,0.75,0.878,1,co)";
100 texGen="2";
101};
102class Stage7
103{
104 texture="dz\structures_bliss\ruins\proxy\data\carpet_dirty_dtsmdi.paa";
105 texGen="7";
106};
107class Stage13
108{
109 texture="dz\structures\furniture\beds\data\matress_nohq.paa";
110 texGen="2";
111};
112class TexGen3
113{
114 uvSource="tex";
115 class uvTransform
116 {
117 aside[]={1,0,0};
118 up[]={0,1,0};
119 dir[]={0,0,1};
120 pos[]={0,0,0};
121 };
122};
123class Stage3
124{
125 texture="dz\structures\furniture\beds\data\postel_co.paa";
126 texGen="3";
127};
128class Stage8
129{
130 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
131 texGen="3";
132};
133class Stage14
134{
135 texture="dz\structures\furniture\beds\data\postel_trims_nohq.paa";
136 texGen="3";
137};
138class TexGen4
139{
140 uvSource="tex1";
141 class uvTransform
142 {
143 aside[]={1,0,0};
144 up[]={0,1,0};
145 dir[]={0,0,1};
146 pos[]={0,0,0};
147 };
148};
149class Stage4
150{
151 texture="dz\structures\furniture\beds\data\bed_stacked_mask.paa";
152 texGen="4";
153};
154class Stage9
155{
156 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
157 texGen="4";
158};
159class Stage10
160{
161 texture="#(argb,8,8,3)color(1,1,1,1,ADS)";
162 texGen="4";
163};