2diffuse[]={0.44999999,0.41999999,0.25,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.375,0.375,0.32499999,1};
33 texture="dz\structures\furniture\beds\data\matress_co.paa";
38 texture="#(argb,8,8,3)color(0.15,0.01,1,1,DTSMDI)";
43 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
70 texture="dz\structures\furniture\tables\lobby_table\data\lobby_table_co.paa";
75 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
80 texture="dz\structures\furniture\tables\lobby_table\data\lobby_table_nohq.paa";
99 texture="#(argb,8,8,3)color(0.75,0.75,0.878,1,co)";
104 texture="dz\structures_bliss\ruins\proxy\data\carpet_dirty_dtsmdi.paa";
109 texture="dz\structures\furniture\beds\data\matress_nohq.paa";
125 texture="dz\structures\furniture\beds\data\postel_co.paa";
130 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
135 texture="dz\structures\furniture\beds\data\postel_trims_nohq.paa";
151 texture="dz\structures\furniture\beds\data\bed_stacked_mask.paa";
156 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
161 texture="#(argb,8,8,3)color(1,1,1,1,ADS)";