Dayz Explorer CPP
1.28.160049
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blesk.rvmat
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1
ambient[]={10,10,10,1};
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diffuse[]={10,10,10,1};
3
forcedDiffuse[]={10,10,10,0};
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emmisive[]={3,3,3,1};
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specular[]={0,0,0,0};
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specularPower=0;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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DZ
data
data
blesk.rvmat
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1.12.0