1ambient[]={0.079999998,0.50999999,0.57999998,0.15000001};
2diffuse[]={1.5,2,0.5,0.69999999};
3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.0099999998,0.99000001,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";