Dayz Explorer CPP 1.28.160049
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b_sambucusnigra_1s_leaves.rvmat
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1plantWind[]={0.0099999998,0.050000001,50.950001,1.5};
2ambient[]={0.079999998,0.58099961,0.43699998,0.43000001};
3diffuse[]={0.5,0.5,0.25,1};
4forcedDiffuse[]={0.58999997,0.57999998,0.47,0.47};
5emmisive[]={1,1.25,1,0.30000001};
6specular[]={0.2,0.34999999,0.2,0.25};
7specularPower=50;
8PixelShaderID="TreeAdv";
9VertexShaderID="TreeAdv";
10class Stage1
11{
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants_bliss\bush\data\b_sambucusnigra_1s_leaves_mca.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\plants\bush\data\b_sambucusnigra_leaves_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};