3ambient[]={0.2,0.2,0.1,3};
4diffuse[]={0.2,0.2,0.1,1};
5forcedDiffuse[]={0,0,0,0};
7specular[]={0.1,0.075000003,0.075000003,0};
10plantWind[]={0.0099999998,0,0.30000001,0.2};
16VertexShaderID="Grass";
19 texture="dz\plants\clutter\data\c_concretegrass_bunch_nohq.paa";
31 texture="dz\plants\clutter\data\c_concretegrass_bunch_mask_co.paa";