1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.4950009,0.4950009,0.4950009,1};
14 aside[]={0.69999999,0,0};
15 up[]={0,0.69999999,0};
99 texture="dz\structures_bliss\data\bricks\housev_2i2_brick_co.paa";
104 texture="dz\structures\data\concrete\g_house_concr_co.paa";
109 texture="dz\structures_bliss\military\houses\data\g_house_misc_co.paa";
114 texture="dz\structures\data\metal\g_house_rust_co.paa";
119 texture="dz\structures_bliss\military\houses\data\g_house_1_mask.paa";
121 Filter="Anizotropic";
125 texture="#(argb,8,8,3)color(0.5,0,1,1,dtsmdi)";
130 texture="#(argb,8,8,3)color(0.4,0,1,1,dtsmdi)";
135 texture="dz\structures_bliss\military\houses\data\g_house_misc_dtsmdi.paa";
140 texture="dz\structures\data\metal\g_house_rust_dtsmdi.paa";
145 texture="dz\structures_bliss\military\houses\data\g_house_1_mc.paa";
150 texture="dz\structures_bliss\military\houses\data\g_house_1_adshq.paa";
155 texture="dz\structures_bliss\data\bricks\housev_2i_brick_nohq.paa";
160 texture="dz\structures\data\concrete\g_house_concr_nohq.paa";
165 texture="dz\structures_bliss\military\houses\data\g_house_misc_nohq.paa";
170 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";