3forcedDiffuse[]={0,0,0,0};
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104 texture="dz\structures\residential\police\data\big_police_station_details_co.paa";
109 texture="dz\structures\residential\schools\data\school_windows_blocks_co.paa";
114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures\residential\police\data\big_police_station_details_mask.paa";
124 texture="dz\structures\residential\police\data\big_police_station_doors_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="dz\structures\residential\schools\data\school_windows_blocks_dtsmdi.paa";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures\residential\police\data\big_police_station_details_as.paa";
154 texture="dz\structures\residential\police\data\big_police_station_doors_nohq.paa";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\structures\residential\schools\data\school_windows_blocks_dtsmdi.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";