Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
piano.rvmat
Go to the documentation of this file.
1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.050000001,0.050000001,0.050999999,1};
6specularPower=200;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen0
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,0};
17 pos[]={0,0,0};
18 };
19};
20class Stage0
21{
22 texture="dz\structures_bliss\ruins\proxy\data\piano_co.paa";
23 texGen="0";
24};
25class TexGen5: TexGen0
26{
27};
28class Stage5
29{
30 texture="dz\structures_bliss\ruins\proxy\data\piano_dtsmdi.paa";
31 texGen="5";
32};
33class Stage11
34{
35 texture="dz\structures_bliss\ruins\proxy\data\piano_nohq.paa";
36 texGen="0";
37};
38class TexGen1
39{
40 uvSource="tex";
41 class uvTransform
42 {
43 aside[]={1,0,0};
44 up[]={0,1,0};
45 dir[]={0,0,0};
46 pos[]={0,0,0};
47 };
48};
49class Stage1
50{
51 texture="#(argb,8,8,3)color(0.0,0.0,0.0,1,co)";
52 texGen="1";
53};
54class TexGen6: TexGen1
55{
56};
57class Stage6
58{
59 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_dtsmdi.paa";
60 texGen="6";
61};
62class Stage12
63{
64 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
65 texGen="1";
66};
67class TexGen2
68{
69 uvSource="tex";
70 class uvTransform
71 {
72 aside[]={1.5,0,0};
73 up[]={0,1.5,0};
74 dir[]={0,0,0};
75 pos[]={0,0,0};
76 };
77};
78class Stage2
79{
80 texture="dz\structures_bliss\ruins\data\burnedhouse_plaster_02_co.paa";
81 texGen="0";
82};
83class TexGen7: TexGen2
84{
85};
86class Stage7
87{
88 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_dtsmdi.paa";
89 texGen="7";
90};
91class Stage13
92{
93 texture="#(argb,8,8,3)color(0.0,0.0,1,1,NOHQ)";
94 texGen="2";
95};
96class TexGen3
97{
98 uvSource="tex1";
99 class uvTransform
100 {
101 aside[]={20,0,0};
102 up[]={0,10,0};
103 dir[]={0,0,0};
104 pos[]={0,0,0};
105 };
106};
107class Stage3
108{
109 texture="#(argb,8,8,3)color(0.545098,0.372549,0.27058825,1,co)";
110 texGen="3";
111};
112class Stage8
113{
114 texture="#(argb,8,8,3)color(0.2,0.04,0.2921569,1,DTSMDI)";
115 texGen="3";
116};
117class Stage14
118{
119 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_nohq.paa";
120 texGen="3";
121};
122class TexGen4
123{
124 uvSource="tex1";
125 class uvTransform
126 {
127 aside[]={1,0,0};
128 up[]={0,1,0};
129 dir[]={0,0,0};
130 pos[]={0,0,0};
131 };
132};
133class Stage4
134{
135 texture="dz\structures_bliss\ruins\proxy\data\piano_broken_mask.paa";
136 texGen="4";
137};
138class Stage9
139{
140 texture="dz\structures_bliss\ruins\proxy\data\piano_broken_mc.paa";
141 texGen="4";
142};
143class Stage10
144{
145 texture="dz\structures_bliss\ruins\proxy\data\piano_broken_as.paa";
146 texGen="4";
147};