1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.050000001,0.050000001,0.050999999,1};
22 texture="dz\structures_bliss\ruins\proxy\data\piano_co.paa";
30 texture="dz\structures_bliss\ruins\proxy\data\piano_dtsmdi.paa";
35 texture="dz\structures_bliss\ruins\proxy\data\piano_nohq.paa";
51 texture="#(argb,8,8,3)color(0.0,0.0,0.0,1,co)";
59 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_dtsmdi.paa";
64 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
80 texture="dz\structures_bliss\ruins\data\burnedhouse_plaster_02_co.paa";
88 texture="dz\structures_bliss\ruins\proxy\data\wood_furniture_dtsmdi.paa";
93 texture="#(argb,8,8,3)color(0.0,0.0,1,1,NOHQ)";
109 texture="#(argb,8,8,3)color(0.545098,0.372549,0.27058825,1,co)";
114 texture="#(argb,8,8,3)color(0.2,0.04,0.2921569,1,DTSMDI)";
119 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_nohq.paa";
135 texture="dz\structures_bliss\ruins\proxy\data\piano_broken_mask.paa";
140 texture="dz\structures_bliss\ruins\proxy\data\piano_broken_mc.paa";
145 texture="dz\structures_bliss\ruins\proxy\data\piano_broken_as.paa";