1ambient[]={0.80000001,0.80000001,0.80000001,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
11 texture="dz\structures_bliss\signs\settlements\data\basestart_co.paa";
16 texture="dz\structures_bliss\signs\settlements\data\base_nohq.paa";
28 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
64 texture="dz\structures_bliss\signs\settlements\data\base_smdi.paa";
76 texture="#(ai,64,64,1)fresnel(0.45,0.35)";
88 texture="dz\data\data\env_land_co.paa";