1ambient[]={0.02,0.56,0.15000001,0.15000001};
2diffuse[]={0.15000001,0.13500001,0.105,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.0099999998,0.0099999998,1,0.5};
12 texture="dz\plants\tree\data\t_piceaabies_trunk_no.paa";
24 texture="dz\plants\tree\data\b_piceaabies_1f_trunk_mc.paa";