2diffuse[]={2,3,1,0.69999999};
3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.1,0.1,0.94999999,0.5};
12 texture="dz\plants\tree\data\t_fagussylvatica_2f_lod4_non.paa";
24 texture="dz\plants_bliss\tree\data\t_fagussylvatica_3d_lod4_mc.paa";