1ambient[]={0.41999999,0.55000001,0.5,0.5};
2diffuse[]={2.5,3,2,0.44999999};
3forcedDiffuse[]={0,0,0.5,0.5};
12PixelShaderID="TreeAdv";
13VertexShaderID="TreeAdv";
14plantWind[]={0.1,0.15000001,0.94999999,0.5};
17 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
29 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";