1ambient[]={0.99999994,1,1,0.5};
9forcedDiffuse[]={1,1,1,1};
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeAdv";
15plantWind[]={0.1,0.30000001,0.94999999,0.5};
18 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
30 texture="#(argb,8,8,3)color(0.7,0.7,0.7,1,MCA)";
40treeColorization[]={0.1,5,3,0};
43 texture="dz\plants\tree\data\t_piceaabies_lod4_dxt5.paa";