Dayz Explorer CPP 1.28.160049
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t_piceaabies_2f_lod4.rvmat
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1ambient[]={0.99999994,1,1,0.5};
2diffuse[]=
3{
4 0.75,
5 "1.0.8",
6 0.30000001,
7 1.4
8};
9forcedDiffuse[]={1,1,1,1};
10emmisive[]={2,2,5,0};
11specular[]={0,0,0,1};
12specularPower=300;
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeAdv";
15plantWind[]={0.1,0.30000001,0.94999999,0.5};
16class Stage1
17{
18 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
19 uvSource="tex";
20 class uvTransform
21 {
22 aside[]={1,0,0};
23 up[]={0,1,0};
24 dir[]={0,0,0};
25 pos[]={0,0,0};
26 };
27};
28class Stage2
29{
30 texture="#(argb,8,8,3)color(0.7,0.7,0.7,1,MCA)";
31 uvSource="tex";
32 class uvTransform
33 {
34 aside[]={1,0,0};
35 up[]={0,1,0};
36 dir[]={0,0,0};
37 pos[]={0,0,0};
38 };
39};
40treeColorization[]={0.1,5,3,0};
41class Stage3
42{
43 texture="dz\plants\tree\data\t_piceaabies_lod4_dxt5.paa";
44 uvSource="WorldPos";
45 class uvTransform
46 {
47 aside[]={5120,0,0};
48 up[]={0,1,0};
49 dir[]={0,0,0};
50 pos[]={0,0,0};
51 };
52};