2diffuse[]={0.69999999,1.1,0.40000001,1.2};
3forcedDiffuse[]={0.49500003,0.99999988,0.49900049,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.0099999998,0.0099999998,1,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.6,0.6,0.6,1,MCA)";
34treeColorization[]={0.5,10,10,0};
37 texture="dz\plants\tree\data\t_pinussylvestris_lod4_dxt5.paa";